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Robokill: Superb new Flash game from News.YC members

rocksolidarcade.com

11–20 of 84 posts

Re: Robokill: Superb new Flash game from News.YC members

#11
post #7

This is quite impressive! An only usability detail: why do you need all users to approve access to the file system, if that functionality is only required for saving games? I'm sure most users will be scared by that banner.

That's a Flash problem - you can possibly use more space than the 100k default if you have five profiles, and Flash will fail silenty when trying to write to it unless you ask for the block up front.

And the Flash prompt is pretty badly worded - it's just the Flash cookies that it's talking about!

The whole thing has driven me crazy...

Edit: Oh, I see what you mean about waiting until the user saves. The game saves transparently when you walk around so there's no other good time to pop up with the allocation popup. Would have been much easier if we used a 'choose slot to save' kind of system when you are back at base.

Re: Robokill: Superb new Flash game from News.YC members

#12
post #8

Wow, thanks guys! I'm kind of surprised to see it at the top, I actually submitted this when I first released looking for some feedback, but it was buried pretty quickly. I've talked a bit about the technical aspects in another thread here: http://news.ycombinator.com/item?id=203952 I'd love to answer any questions anyone has, and I'm especially interested in getting any feedback on the purchase proposition and payme…

For $9.95, I think you would do alright on Xbox Live Arcade/PS3 Network... have you thought about developing for those platforms?

We have, but we'd need to scale up a bit to be able to get on there. There's a lot of red tape involved!

Re: Robokill: Superb new Flash game from News.YC members

#13
post #4

I'll be coming back to play again... Neat! Can I ask how long it took to build, how many of you there are, and if there is any engine over the flash? I've never built a game before, so it's all foreign to me.

It took two of us about 3.5 months to build. There wasn't any engine over flash except for what was built during development. A lot of development time went into optimization, caching etc though (I talk about that in the other thread I liked to here).

Re: Robokill: Superb new Flash game from News.YC members

#20
post #19

Fun game, but it's missing the huge boss battles that made Smash TV so awesome (Seriously, if you want to up your conversion rates on purchases, make that last room in Episode 4 an onslaught to remember instead of four easily disposable dorks).

Good point... this game needs more Mutoid Man
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