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Roguelike Tutorial: Up-to-Date and Literate

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Re: Roguelike Tutorial: Up-to-Date and Literate

#2
If you are interested in both roguelikes and rust, there's an embarrassment of riches for tutorials.

In addition to the (very good!) tutorial on the OP by Tomas Sedovic, I wanted to mention the rust roguelike tutorial by Herbert Wolverson / The Bracket:

http://bfnightly.bracketproductions.com/rustbook/

The main difference is that on this case they use rltk_rs, a pure-rust library for roguelike development, instead of libtcod. It is also way, way longer.

I don't know how/if Hervert has even attempted at solving the issues mentioned by Tomas with regards to repetition / code generation and literate programming.

Re: Roguelike Tutorial: Up-to-Date and Literate

#4

If you're interested in the technical aspects of roguelikes, such as map generation and simulation, I recommend checking out the articles at roguebasin: http://www.roguebasin.com/index.php?title=Articles

I recently finished the tutorial[0] as well, mostly to re-teach myself Python, and I'm planning to have a lot of fun rewriting it in C and Lua sometime next year. Roguelikes, both technically and as a genre, are probably right up HN's alley.

Also I'd recommend the subreddit[1] to anyone interested.

[0]http://www.roguebasin.com/index.php?title=Complete_Roguelike...

[1]https://old.reddit.com/r/roguelikedev/

Re: Roguelike Tutorial: Up-to-Date and Literate

#5

If you're interested in the technical aspects of roguelikes, such as map generation and simulation, I recommend checking out the articles at roguebasin: http://www.roguebasin.com/index.php?title=Articles

The developer diaries for Cogmind are also a treat: https://www.gridsagegames.com/cogmind/

Re: Roguelike Tutorial: Up-to-Date and Literate

#6
post #5

If you're interested in the technical aspects of roguelikes, such as map generation and simulation, I recommend checking out the articles at roguebasin: http://www.roguebasin.com/index.php?title=Articles

The developer diaries for Cogmind are also a treat: https://www.gridsagegames.com/cogmind/

They so made me want to create a roguelike. And I had never even played one before.

Re: Roguelike Tutorial: Up-to-Date and Literate

#7
Roguelike creators need to experiment a bit more with different themes and different core mechanics to make gameplayore interesting and diverse.

> High Fantasy is the vanilla ice cream of video game themes

https://www.goldenkronehotel.com/wp/2018/08/01/things-i-hate...

> We have lots and lots of fantasy dungeon crawlers, so naturally if you want to really distinguish your project, go for any unique theme that’s not a fantasy dungeon crawler.

https://www.gridsagegames.com/blog/2018/10/how-to-make-a-rog...

https://www.gridsagegames.com/blog/gsg-content/uploads/2018/...

Re: Roguelike Tutorial: Up-to-Date and Literate

#8
post #7

Roguelike creators need to experiment a bit more with different themes and different core mechanics to make gameplayore interesting and diverse. > High Fantasy is the vanilla ice cream of video game themes https://www.goldenkronehotel.com/wp/2018/08/01/things-i-hate... > We have lots and lots of fantasy dungeon crawlers, so naturally if you want to really distinguish your project, go for any unique theme that’s not a…

For commercial roguelikes, sure, but the roguelike community overall really is a hobbyist community. It mostly seems to consist of developers who have come to the realization that while CRUD and web apps have been a good way to pay the mortgage, the real reason they got into computers in the first place was to play D&D.

Re: Roguelike Tutorial: Up-to-Date and Literate

#9
post #7

Roguelike creators need to experiment a bit more with different themes and different core mechanics to make gameplayore interesting and diverse. > High Fantasy is the vanilla ice cream of video game themes https://www.goldenkronehotel.com/wp/2018/08/01/things-i-hate... > We have lots and lots of fantasy dungeon crawlers, so naturally if you want to really distinguish your project, go for any unique theme that’s not a…

Cogmind is a good example of a roguelike which took a different direction thematically and aesthetically and it seems to have worked out well for them.

Re: Roguelike Tutorial: Up-to-Date and Literate

#10
post #7

Roguelike creators need to experiment a bit more with different themes and different core mechanics to make gameplayore interesting and diverse. > High Fantasy is the vanilla ice cream of video game themes https://www.goldenkronehotel.com/wp/2018/08/01/things-i-hate... > We have lots and lots of fantasy dungeon crawlers, so naturally if you want to really distinguish your project, go for any unique theme that’s not a…

Go too far and you end up drawing the ire of the roguelike purists, for calling your game roguelike. Unfortunate reality. Roguelite has different overarching connotations as well, so it's a bit polarizing.
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