Roguelike Tutorial: Up-to-Date and Literate
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Roguelike Tutorial: Up-to-Date and Literate
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Re: Roguelike Tutorial: Up-to-Date and Literate
#2In addition to the (very good!) tutorial on the OP by Tomas Sedovic, I wanted to mention the rust roguelike tutorial by Herbert Wolverson / The Bracket:
http://bfnightly.bracketproductions.com/rustbook/
The main difference is that on this case they use rltk_rs, a pure-rust library for roguelike development, instead of libtcod. It is also way, way longer.
I don't know how/if Hervert has even attempted at solving the issues mentioned by Tomas with regards to repetition / code generation and literate programming.
Re: Roguelike Tutorial: Up-to-Date and Literate
#3Re: Roguelike Tutorial: Up-to-Date and Literate
#4If you're interested in the technical aspects of roguelikes, such as map generation and simulation, I recommend checking out the articles at roguebasin: http://www.roguebasin.com/index.php?title=Articles
Also I'd recommend the subreddit[1] to anyone interested.
[0]http://www.roguebasin.com/index.php?title=Complete_Roguelike...
Re: Roguelike Tutorial: Up-to-Date and Literate
#5If you're interested in the technical aspects of roguelikes, such as map generation and simulation, I recommend checking out the articles at roguebasin: http://www.roguebasin.com/index.php?title=Articles
Re: Roguelike Tutorial: Up-to-Date and Literate
#6If you're interested in the technical aspects of roguelikes, such as map generation and simulation, I recommend checking out the articles at roguebasin: http://www.roguebasin.com/index.php?title=Articles
The developer diaries for Cogmind are also a treat: https://www.gridsagegames.com/cogmind/
Re: Roguelike Tutorial: Up-to-Date and Literate
#7> High Fantasy is the vanilla ice cream of video game themes
https://www.goldenkronehotel.com/wp/2018/08/01/things-i-hate...
> We have lots and lots of fantasy dungeon crawlers, so naturally if you want to really distinguish your project, go for any unique theme that’s not a fantasy dungeon crawler.
https://www.gridsagegames.com/blog/2018/10/how-to-make-a-rog...
https://www.gridsagegames.com/blog/gsg-content/uploads/2018/...
Re: Roguelike Tutorial: Up-to-Date and Literate
#8Roguelike creators need to experiment a bit more with different themes and different core mechanics to make gameplayore interesting and diverse. > High Fantasy is the vanilla ice cream of video game themes https://www.goldenkronehotel.com/wp/2018/08/01/things-i-hate... > We have lots and lots of fantasy dungeon crawlers, so naturally if you want to really distinguish your project, go for any unique theme that’s not a…
Re: Roguelike Tutorial: Up-to-Date and Literate
#9Roguelike creators need to experiment a bit more with different themes and different core mechanics to make gameplayore interesting and diverse. > High Fantasy is the vanilla ice cream of video game themes https://www.goldenkronehotel.com/wp/2018/08/01/things-i-hate... > We have lots and lots of fantasy dungeon crawlers, so naturally if you want to really distinguish your project, go for any unique theme that’s not a…
Re: Roguelike Tutorial: Up-to-Date and Literate
#10Roguelike creators need to experiment a bit more with different themes and different core mechanics to make gameplayore interesting and diverse. > High Fantasy is the vanilla ice cream of video game themes https://www.goldenkronehotel.com/wp/2018/08/01/things-i-hate... > We have lots and lots of fantasy dungeon crawlers, so naturally if you want to really distinguish your project, go for any unique theme that’s not a…