Note: I don't know anything about games or livestreaming. This is a genuine question about something that confuses me. Can someone explain why livestreamers can claim their stream as their own original content, but reuploaders can't? I mean, someone who livestreams a game is primarily showing off the artwork and level design and everything put in by the game company. There's like 90% derived content plus 10% original…
And now they are making $15,000 a month from the millions of views it's getting because they did a good job with titling everything. At this point they've even overshadowed your own content because Youtube's search algorithm prefers 100+ smaller videos with really good titles vs 1x 5 hour video with 1 title and also most viewers on Youtube prefer the shorter clips.
Who should be the owner of these clips? In this case the re-uploader isn't adding anything new to the content. They are deciding that from 15:31 until 23:17 the original content creator was talking about X subject, so they cut out that bit and put it directly into a new video.
This is a really hard problem to solve because someone else might come in and cut that ~8 minute clip into 2x 4 minute clips or even change the offsets by a few seconds and now the file is completely different from a file size perspective.
That's why you see all of those videos of people who record certain shows on TV and then frame it in a weird background with moving circles and other artifacts, or they reduce the audio playback speed to 90%. It's to get around Youtube being able to detect it's duplicate content from someone else.