Earlier quoted context omitted.
Yes. However, it is not apparent which inferences are possible to make with this kind of sensor data. How invasive might this become?
> How invasive might this become? Brain-wave-scanning kind of invasive. FB (and advertising in general) will continue to become ever more invasive until it meets a limiting factor. That limiting factor will possibly be legislation (just not in the US because worshiping the Dollar overrides anything and everything else).
If Logged into Facebook, Oculus VR Data Will Now Be Used for Ads
41–50 of 194 posts
Re: If Logged into Facebook, Oculus VR Data Will Now Be Used for Ads
#42When WhatsApp improved its popularity by claiming "privacy is important, no ads" etc and then did a U turn it was actually noteworthy and newsworthy.
I don't think Oculus ever made such claims. They were happy to "sell out" [1]. If anything, they seem to be proud members of the Facebook cult [2].
If you bought the Oculus, you knew exactly what you were getting.
Also, a side note: I just suppose that everyone who supports Facebook at this point benefit from Facebook's profits in some way (e.g. FB employees, FB ecosystem consultants, close partners such as Microsoft etc) and automatically discount their opinions about Facebook.
[1] https://www.vox.com/2014/3/25/11624928/facebook-buys-oculus-...
[2] https://variety.com/2019/gaming/news/facebook-oculus-privacy...
Re: If Logged into Facebook, Oculus VR Data Will Now Be Used for Ads
#43Earlier quoted context omitted.
Valve won't collect data?
They might, but they don't have facebooks apparatus or motivation for turning it into ads on unrelated web pages.
Re: If Logged into Facebook, Oculus VR Data Will Now Be Used for Ads
#44Re: If Logged into Facebook, Oculus VR Data Will Now Be Used for Ads
#45Earlier quoted context omitted.
The article also says Facebook claims that data is remaining local and will not be used for advertising.
Facebook is well known for such claims, about Instagram, WhatsApp and other things. Data inference may very well be done locally.
Re: If Logged into Facebook, Oculus VR Data Will Now Be Used for Ads
#46I am not sure what is the big deal here. When WhatsApp improved its popularity by claiming "privacy is important, no ads" etc and then did a U turn it was actually noteworthy and newsworthy. I don't think Oculus ever made such claims. They were happy to "sell out" [1]. If anything, they seem to be proud members of the Facebook cult [2]. If you bought the Oculus, you knew exactly what you were getting. Also, a side no…
I was gonna upvote you, but this was unnecessary. It’s possible for someone to be positive towards something you see as a negative. People hate Trump and he has supporters. Whether you agree with them or not, not all of them are benefiting from the Trump Administration
Re: If Logged into Facebook, Oculus VR Data Will Now Be Used for Ads
#47And this is the reason I never touch anything that has a connection to Facebook. No surprise really but it irks me as I wanted the rift some time ago but then Facebook bought it. Luckily it seems like Valve Index will be a good alternative.
Valve won't collect data?
Re: If Logged into Facebook, Oculus VR Data Will Now Be Used for Ads
#48Every time I read these threads, I'm 1. Flattered by how sophisticated HN thinks our systems are (they're not. and we're not that smart. FB's A-team stopped working on ads a long time ago) 2. Entertained by how HN thinks ad targeting works (we don't want to know everything about YOU. we want to know basic info about all of our users.)
Hypertargeting doesn't work. Targeting small audiences doesn't provide marketing scale and is extremely expensive. The goal is to have the biggest possible audience, while still applying one or two critical filters. You could hit all 1000 people in a pool for $100 each, or you can hit 1000 people in a pool of 1 million for 50 cents each.
The main priority here is to enable "Show ads to people who own an Oculus" level targeting. This means that people selling VR-adjacent services, products, and content can reliably advertise to their core market without wasting money on non-users. Or maybe they can filter out that segment to show different ads to non-users that convince them to buy their first device. I know most on HN hate any level of targeting, but this has a massive benefit to the VR ecosystem because it allows VR companies to reach their customers much more effectively and sell more products.
FB is actually stripping away features from our targeting system and removing inputs because we spend too much compute power ($$) driving optimizations that don't have any material impact on delivery value. Basic is better. There's no meaningful business value to capturing biometrics or pictures of things in your home. Also, ethics. We do actually think about that a lot these days - it just took us a while to clean up short-sighted product decisions made a decade ago.
Re: If Logged into Facebook, Oculus VR Data Will Now Be Used for Ads
#49Earlier quoted context omitted.
They might, but they don't have facebooks apparatus or motivation for turning it into ads on unrelated web pages.
Do they need to own the apparatus? I search for a product on Google, I click on a search result, navigating to a retailer's site. That site knows not only what I'm looking at but what I was searching for. By way of third party cookies it knows who I am and it sends that info back to FB and the next time I'm on Instagram I'm getting ads from that category. The retailer I visited didn't have to own the FB ad network to…
Re: If Logged into Facebook, Oculus VR Data Will Now Be Used for Ads
#50Earlier quoted context omitted.
Valve won't collect data?
They might, but they don't have facebooks apparatus or motivation for turning it into ads on unrelated web pages.