Earlier quoted context omitted.
The non cloud version is your website goes offline for a day due to high traffic. Depending on the website that may or may not be preferable to variable costs.
The Twitter feed says the $10k+ are for serving about 60k Visitors a day. This isn't exactly high traffic. A dedicated server from Hetzner with unlimited Traffic and 1gbit/s uplink, a 16 core Threadripper, 1TB SSD and 128G RAM costs €140/Month and would be absolute overkill for 60k Visitors. It doesn't have GPUs, though.
AI Dungeon 2 costing over $10k/day to run on GCS/Colab
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Re: AI Dungeon 2 costing over $10k/day to run on GCS/Colab
#112Earlier quoted context omitted.
The non cloud version is your website goes offline for a day due to high traffic. Depending on the website that may or may not be preferable to variable costs.
The Twitter feed says the $10k+ are for serving about 60k Visitors a day. This isn't exactly high traffic. A dedicated server from Hetzner with unlimited Traffic and 1gbit/s uplink, a 16 core Threadripper, 1TB SSD and 128G RAM costs €140/Month and would be absolute overkill for 60k Visitors. It doesn't have GPUs, though.
That is starting to get out of the range of what is easily available. 10Gbps circuits are commodities (I had one at my desk at my last job), but 100Gbps circuits are still pretty pricey. And, it's not necessarily trivial to get that kind of throughput on file serving out of the box; this bandwidth is something like CPU video card, not disk cpu, or cpu network. Some tweaking is for sure going to be necessary if you are self-hosting this, and now you're tweaking network parameters and writing a custom file server instead of writing your game.
The cloud here is making something possible that should never have been possible, which is pretty cool. Being able to go from 0 infrastructure to 30Gbps of file serving without lifting a finger is somewhat impressive... but with that fast iteration times, comes the entity that did all the work wanting their cut. It seems fair to me, though perhaps not economically viable. Such is life.
Re: AI Dungeon 2 costing over $10k/day to run on GCS/Colab
#113I'm too scared Google will charge my credit card just by opening this lab page... I've got a gaming rig, why can't I just run this locally?
Re: AI Dungeon 2 costing over $10k/day to run on GCS/Colab
#114Can I be controversial and ask what justifies such expenses? Why is this game so important that it needs to be up and running so badly? From what I've seen so far the "game" (if you can even call it that) highlights the weaknesses of GPT-2 much more than its strengths (the model's answers to user actions are random, the story is incoherent, the world is inconsistent). I don't get the feeling it was setup to demonstra…
Why justify it, when it's public money? It's free!
Re: AI Dungeon 2 costing over $10k/day to run on GCS/Colab
#115Earlier quoted context omitted.
The Twitter feed says the $10k+ are for serving about 60k Visitors a day. This isn't exactly high traffic. A dedicated server from Hetzner with unlimited Traffic and 1gbit/s uplink, a 16 core Threadripper, 1TB SSD and 128G RAM costs €140/Month and would be absolute overkill for 60k Visitors. It doesn't have GPUs, though.
They are seeing 60k downloads of 6GB models per day, which is about 33Gbps of bandwidth (assuming no burstiness in when people visit, which is a poor assumption). That is starting to get out of the range of what is easily available. 10Gbps circuits are commodities (I had one at my desk at my last job), but 100Gbps circuits are still pretty pricey. And, it's not necessarily trivial to get that kind of throughput on fi…
Wait... you mean the actual computation is running client in the browser? I didn't even open this "game", but I assumed such high cost is because there is a separate GPT-2 running on a GPUs for each and every user.
Re: AI Dungeon 2 costing over $10k/day to run on GCS/Colab
#116Earlier quoted context omitted.
It absolutely is high traffic if each and every one of them is downloading your NN model
I see the model size is 6G - a bit larger than I thought :) 100gbit/s upstream would cost an additional 1k€/month. The larger problem is that people didn't actually download the model, but apparently got custom server instances that got a copy of the model plus a gpu to run them on.
Re: AI Dungeon 2 costing over $10k/day to run on GCS/Colab
#117Re: AI Dungeon 2 costing over $10k/day to run on GCS/Colab
#118Definitely worth it: She blushes slightly and smiles shyly. "Oh, I'm sure we will. But first, let me take off my clothes". > say "no, that's prohibited" "No, it isn't". She says with a smile. "But if you insist on not marrying me, then at least don't touch me". > say "I will marry you" She nods happily and kisses you passionately on your lips. The two of you embrace each other as you kiss her deeply. It is only after…
Re: AI Dungeon 2 costing over $10k/day to run on GCS/Colab
#119Can I be controversial and ask what justifies such expenses? Why is this game so important that it needs to be up and running so badly? From what I've seen so far the "game" (if you can even call it that) highlights the weaknesses of GPT-2 much more than its strengths (the model's answers to user actions are random, the story is incoherent, the world is inconsistent). I don't get the feeling it was setup to demonstra…
Most popular Games, Movies, etc. cost orders of magnitude more. The value is typically entertainment.