Using machine learning to choose compression algorithms
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Re: Using machine learning to choose compression algorithms
#2Re: Using machine learning to choose compression algorithms
#3There's a quite "legendary" Game Boy Advance game out there (Klonoa - Densetsu no Star Medal) that never got a translation to English because it has some sort of in-house created compression by Namco applied to the game that was made so it could fit into a GBA cartridge. AFAIK no one was ever able to crack it open and release the code to de/compress it.
A while ago I had a "bounty" of USD100 for anyone that could do it (just the decompression and re-compression, not translation) but there aren't many people that want to fiddle with low-level GBA coding.
Re: Using machine learning to choose compression algorithms
#4Re: Using machine learning to choose compression algorithms
#5Isn't one of the benefits of time-series databases more compact storage at minimal overhead?
It was really just the example that made me wonder why I have to consider which compression would be best for files with my characteristics - but not saying it was best practice to begin with haha!
Re: Using machine learning to choose compression algorithms
#6Isn't one of the benefits of time-series databases more compact storage at minimal overhead?
Re: Using machine learning to choose compression algorithms
#7Re: Using machine learning to choose compression algorithms
#8Is there a way to do the reverse? There's a quite "legendary" Game Boy Advance game out there (Klonoa - Densetsu no Star Medal) that never got a translation to English because it has some sort of in-house created compression by Namco applied to the game that was made so it could fit into a GBA cartridge. AFAIK no one was ever able to crack it open and release the code to de/compress it. A while ago I had a "bounty" o…
Re: Using machine learning to choose compression algorithms
#9How does it compare to context mixing algorithms such as https://en.wikipedia.org/wiki/ZPAQ ?
Re: Using machine learning to choose compression algorithms
#10There was, how ever, no machine learning or optimizing. Instead, he called it "prospecting" and just generate a new one from scratch each time until he found something interesting.