The Playstation 1, 2 and 3 are each in their own way Sony's take on an alternate history of computer graphics. It was Sony's intent with all three consoles to put the "special effects" (that in 2019 are performed using shaders) in the CPU , and not the GPU. As a result, the PS1, but especially the PS2 and PS3 were engineered to have amazing vector capabilities in the CPU. The PS2's Emotion Engine had extremely high p…
Why doesn’t Intel make a chip specialized for gaming? Something like a dual core CPU optimized for single threaded performance and a variable number of GPU cores (a guaranteed minimum up to a perfect maximum), binned by clock speed. Skip all the support for extra pcie lanes (except maybe for storage). From your comment, it seems like Sony tried exactly this but failed. Is there an inherent flaw in such a design or ju…
The rise and fall of the PlayStation supercomputers
91–100 of 172 posts
Re: The rise and fall of the PlayStation supercomputers
#92This was the moment that Sony could have made something useful out of themselves here for allowing Linux to be used on a popular games console at the time, as in improving the accessibility of installing Linux on a computing machine. (Or even basing GameOS on Linux). Instead they cowardly remove it due to a 'hack' by Geohot and locked it down for 'security purposes' and potential researchers, scientists and those wit…
Re: The rise and fall of the PlayStation supercomputers
#93Earlier quoted context omitted.
(I'm sure I'll lose karma for explaining Sonys side, since some people just want to be mad) Linux support was not removed due to Geohot. It was a driver and business priority issue. Geohot just sealed the deal. Having worked there during the kerfuffle, I can confirm their reason was valid for not supporting Linux going forward. It was a non trivial effort and they wanted those engineers to make it support the new har…
I am taken aback a bit by this characterisation: And then a bunch of the community responded as petulant children and Sony supported linux in public, people bought their hardware for it, and then, without warning, sony janked the rug from under them. Of course people tried to take back their hardware, for which they paid. The blame here is 100% on Sony. Sony has a massive internal conflict of interest by being both a…
Re: The rise and fall of the PlayStation supercomputers
#94This was the moment that Sony could have made something useful out of themselves here for allowing Linux to be used on a popular games console at the time, as in improving the accessibility of installing Linux on a computing machine. (Or even basing GameOS on Linux). Instead they cowardly remove it due to a 'hack' by Geohot and locked it down for 'security purposes' and potential researchers, scientists and those wit…
(I'm sure I'll lose karma for explaining Sonys side, since some people just want to be mad) Linux support was not removed due to Geohot. It was a driver and business priority issue. Geohot just sealed the deal. Having worked there during the kerfuffle, I can confirm their reason was valid for not supporting Linux going forward. It was a non trivial effort and they wanted those engineers to make it support the new har…
Lack of support for new hardware does not explain why they dropped support for early hardware.
Re: The rise and fall of the PlayStation supercomputers
#95The Playstation 1, 2 and 3 are each in their own way Sony's take on an alternate history of computer graphics. It was Sony's intent with all three consoles to put the "special effects" (that in 2019 are performed using shaders) in the CPU , and not the GPU. As a result, the PS1, but especially the PS2 and PS3 were engineered to have amazing vector capabilities in the CPU. The PS2's Emotion Engine had extremely high p…
It was a different world though, PowerPC was still alive and strong back then.
The PS4 does continue the trend but I think that's more a question of time and investment rather than pure tech considering they have a steady trickle of top notch exclusives.
Re: The rise and fall of the PlayStation supercomputers
#96The Playstation 1, 2 and 3 are each in their own way Sony's take on an alternate history of computer graphics. It was Sony's intent with all three consoles to put the "special effects" (that in 2019 are performed using shaders) in the CPU , and not the GPU. As a result, the PS1, but especially the PS2 and PS3 were engineered to have amazing vector capabilities in the CPU. The PS2's Emotion Engine had extremely high p…
It's a shame in a way. I remember the reports about the Cell architecture for the PS3. By all accounts it wasn't easy to program for, but that was a hell of an innovation only to fall back to the standard PC arch. Impressive as hell but it took game devs a long time to make the most of it; and then they did in spades. You only have to track the trajectory of Uncharted in the space of a console generation to see what…
Re: The rise and fall of the PlayStation supercomputers
#97The Playstation 1, 2 and 3 are each in their own way Sony's take on an alternate history of computer graphics. It was Sony's intent with all three consoles to put the "special effects" (that in 2019 are performed using shaders) in the CPU , and not the GPU. As a result, the PS1, but especially the PS2 and PS3 were engineered to have amazing vector capabilities in the CPU. The PS2's Emotion Engine had extremely high p…
Why doesn’t Intel make a chip specialized for gaming? Something like a dual core CPU optimized for single threaded performance and a variable number of GPU cores (a guaranteed minimum up to a perfect maximum), binned by clock speed. Skip all the support for extra pcie lanes (except maybe for storage). From your comment, it seems like Sony tried exactly this but failed. Is there an inherent flaw in such a design or ju…
BTW the latest AMD GPU architecture (RDNA) is specific for gaming, in that they get around 40% better framerates for the same raw GFLOPS of their previous architecture (GNC).
Re: The rise and fall of the PlayStation supercomputers
#98> "The Air Force had to convince Sony to..." To be a fly on the wall during that discussion. I'm sure money wasn't an issue for the Air Force, or that Sony had some balls of steel.
Re: The rise and fall of the PlayStation supercomputers
#99Earlier quoted context omitted.
> Console hardware is not really interesting anymore if you ask me. Agreed. And that’s a good thing. PS1, PS2, and PS3 were all underpowered. I’ll never forgive the PS2 for holding back games for 7 years. Grumble grumble. PS3 may technically not have been slower. But if it takes 2x the effort to get a 10% improvement it is in practice. Everything’s a PC now. Which means the focus can be on making good games instead o…
I disagree any of them were underpowered. The PS1 and PS3 arguably produced the nicest graphics of their generations - the PS1 because its competition was compromised in their own way, and the PS3 due to sheer brute force. The PS2 for sure was less powerful than the more conventional architectures of the GameCube and Xbox, but it was released 18 months before either of them in a time when Moore's law was still extrem…
(The lack of ram was definitely the biggest issue, and the thing that held back PC games the most as levels had to be made a lot smaller than they could have been otherwise - Destiny and Final Fantasy XIV are two concrete examples, both released expansions with much larger playable areas as soon as PS3/360 support was dropped).
Compared to other consoles of the same generation they were on par though.
Re: The rise and fall of the PlayStation supercomputers
#100The Playstation 1, 2 and 3 are each in their own way Sony's take on an alternate history of computer graphics. It was Sony's intent with all three consoles to put the "special effects" (that in 2019 are performed using shaders) in the CPU , and not the GPU. As a result, the PS1, but especially the PS2 and PS3 were engineered to have amazing vector capabilities in the CPU. The PS2's Emotion Engine had extremely high p…