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Dented Reality: Magic Leap Sees Slow Sales, Steep Losses

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Re: Dented Reality: Magic Leap Sees Slow Sales, Steep Losses

#201
post #160

Earlier quoted context omitted.

I still think this write up by Michael Abrash (from 2012) is still the best argument about why AR is hard: http://blogs.valvesoftware.com/abrash/why-you-wont-see-hard-... Though there has been some progress since then.

Interesting article. Here's Abrash's wry summary of the problems facing AR: Leave aside the issues associated with tracking objects in the real world in order to know how to virtually modify and interact with them. Leave aside, too, the issues associated with tracking, processing, and rendering fast enough so that virtual objects stay glued in place relative to the real world. Forget about the fact that you can’t lig…

Surprisingly enough all of the above is fairly well solved (or at least has the illusion to have been solved) in HoloLens and it turns out that not being able to draw black isn't a huge issue because AR is designed to interface with existing world and all virtual objects are ok to have grey instead of full black. If you were going to watch movie or play classic games, this would be an issue but that is not interfacing with the existing world and AR is not targetted for those use cases.

Re: Dented Reality: Magic Leap Sees Slow Sales, Steep Losses

#202
post #193

Earlier quoted context omitted.

And the double FOV area no? If I remember correctly it’s even slightly bigger than hololens 2 that went out something like 6 months after magic leap one.

It's 45% bigger in area , rather than to a side (~4x overall area) like most people think when they see "double FOV". It's an improvement, yes, but not one that actually substantially changes its utility. If I could trade my Magic Leap for my old Hololens, I'd do it in a heartbeat.

I like the “goggle” frame of the ML better than the HL1. I am excited to try a HL2 and see how much more the FOV improves over the HL1. I hated the postage stamp feel of the HL1.

Re: Dented Reality: Magic Leap Sees Slow Sales, Steep Losses

#203
post #23

Let this be a lesson: Working prototypes trump all theory. I heard all silicon valley gurus stating they were "bearish on VR, bullish on "AR". This proliferated as a mantra throughout the industry. I thought they were wrong then, and believed the opposite - because I had a working VR headset that was awesome, but had only heard somewhat meh things about existing AR prototypes. Until great AR hardware comes out, I'm s…

What they are referring to more than likely is not the technology, but the business case. AR has more compelling / lucrative use cases than VR. While everyone is waiting for the killer Consumer VR app, Enterprise AR is blowing up.

> Enterprise AR is blowing up

citation?

Re: Dented Reality: Magic Leap Sees Slow Sales, Steep Losses

#204

Earlier quoted context omitted.

There was a twitter video that comically showed their marketing demo of the whale and then the real life example of the product (with related music). It appears to have been scrubbed from the internet though because I was trying to find it a while back to show someone and I searched for a while, but couldn't find anything. Magic Leap seems like a case study of how not to release a product, but maybe they were more fo…

There was some overlap, and both had lots of "Magic" hype, but there were some really great people working at General Magic, and not nearly as high a level of narcissistic bullshit and self aggrandization and utterly dishonest marketing as from Magic Leap. I mean, come on: https://www.youtube.com/watch?v=w8J5BWL8oJY

you know that's not even the worst ted talk i've seen

Re: Dented Reality: Magic Leap Sees Slow Sales, Steep Losses

#205
post #160

Earlier quoted context omitted.

I still think this write up by Michael Abrash (from 2012) is still the best argument about why AR is hard: http://blogs.valvesoftware.com/abrash/why-you-wont-see-hard-... Though there has been some progress since then.

Interesting article. Here's Abrash's wry summary of the problems facing AR: Leave aside the issues associated with tracking objects in the real world in order to know how to virtually modify and interact with them. Leave aside, too, the issues associated with tracking, processing, and rendering fast enough so that virtual objects stay glued in place relative to the real world. Forget about the fact that you can’t lig…

> Fix all that, and the problem remains: how do you draw black?

This concern is technologically narrow-sighted. We already have VR headsets with forward cameras built in. If the real world image is a projection too, you can draw whatever you want, including black.

Re: Dented Reality: Magic Leap Sees Slow Sales, Steep Losses

#206
post #12

The thing that got me about the Magic Leap is I couldn't find a reliable video of what it looked like through the lenses. Everything was clearly a CGI overlay or recreation. Reviewers claimed they were prohibited from showing video through the lenses.[0] I can understand not wanting their product misrepresented, but all the secrecy and censorship about it makes me believe it is bad, and I'm not going to spend money o…

Another dimension to consider: if it's good, how long is it good for? I just got done writing a long thread on the history of 3D as a novelty: https://twitter.com/williampietri/status/1203074623232851970 But the basic summary is that since the 1850s, people keep coming up with exciting 3D innovations that sell lots of units for a while, but that never make much of a difference. Stereoscopic 3D is interesting and fun;…

Well then you can come meet me and about 150 other friends.

I pretty much play VR only at this point. Any time I try a typical flat screen 3D game something is missing. The frustration of having a camera stick. The boringness of having to "press the action button" instead of just reaching out and touch the thing I'm supposed to interact it. And of course most of all the feeling of "presence". The Citadel on the horizon in HL2 (old reference sorry) is a pretty picture but nothing more. The volcano in Farpoint is 3 miles high with a 15 mile high plumb of smoke and I feel that as though I was there. It's like a picture of the grand canyon vs actually being at the grand canyon. They aren't comparable and I can't go back to not feeling like "being there".

This isn't a "gimmick" like 3D movies where they stick things in your face or throw stuff at you just show off the tech. It's qualitatively different.

If there was more content I was interested in I'd spent even more time in VR. Unfortunately there isn't that much AAA VR content and worse for me I can't take horror in VR, it's way to intense, so I probably won't be able to play the new VR Half Life coming out in March.

VR today is like an Apple Newton in 1993. Everyone laughed. Heck in 2007 PDAs where just for geeks. Then in 2008 Apple's PDA shipped, the iPhone, and now everyone has a PDA in their pocket to the point that's you'd be considered strange not to have one. It might be a while, it might even be another 15 years but VR will happen. It's just too compelling when it's good.

Re: Dented Reality: Magic Leap Sees Slow Sales, Steep Losses

#207
post #36
post #23

Let this be a lesson: Working prototypes trump all theory. I heard all silicon valley gurus stating they were "bearish on VR, bullish on "AR". This proliferated as a mantra throughout the industry. I thought they were wrong then, and believed the opposite - because I had a working VR headset that was awesome, but had only heard somewhat meh things about existing AR prototypes. Until great AR hardware comes out, I'm s…

It depends on your definitions. You don't need a headset for pretty interesting AR. If I could just point a phone at things and get genuinely useful information as an overlay, I'd consider that a pretty decent AR application. Sure, the same thing in a pair of stylish glasses might be even better but it's not strictly necessary.

> If I could just point a phone at things and get genuinely useful information as an overlay, I'd consider that a pretty decent AR application.

Layar [0] was an attempt at that a decade ago on Android. Seems to be completely dead now though.

[0] https://www.wired.com/2009/10/layar-android-hands-on/

Re: Dented Reality: Magic Leap Sees Slow Sales, Steep Losses

#208
post #36
post #23

Let this be a lesson: Working prototypes trump all theory. I heard all silicon valley gurus stating they were "bearish on VR, bullish on "AR". This proliferated as a mantra throughout the industry. I thought they were wrong then, and believed the opposite - because I had a working VR headset that was awesome, but had only heard somewhat meh things about existing AR prototypes. Until great AR hardware comes out, I'm s…

It depends on your definitions. You don't need a headset for pretty interesting AR. If I could just point a phone at things and get genuinely useful information as an overlay, I'd consider that a pretty decent AR application. Sure, the same thing in a pair of stylish glasses might be even better but it's not strictly necessary.

I see phone AR as a pointless gimmick. Like comparing a 1970s video game to PS4 video game. Yes both can be fun but pong is not really comparable to GTA5. Phone AR is so far off from Black Mirror AR. I can imagine every teenage girl spending all their time playing with their friends in AR, having their friends appear in their bedroom instead of just on Facetime. With AR glasses, some future version where they are no more intrusive than normal reading glasses, I can't imagine them not doing it. I can imagine all the youtube AR cooking classes will just project directly on your kitchen counter where you can either stand directly beside the chef or cover the same space, have your friends appear on the sofa next to you for facetime, etc... When it actually gets there it will be compelling in the extreme and non-geeks will flock to it like they did to iPhone. Until then it will stay in the realm of Apple Newton.

Re: Dented Reality: Magic Leap Sees Slow Sales, Steep Losses

#209

Earlier quoted context omitted.

The thing is that for HoloLens and VR sets we did have people showing it as best they could in a camera and for vr projecting into a monitor. Magic leap held it all secret and we'd be told how magical it was.

Not really. Remember that before their device launched they were ridiculed for being too honest and showing the rock throwing guy demo. This was months before you could buy it: https://www.extremetech.com/mobile/273280-magic-leaps-first-...

It was hyped for a long time before that. That they released the underwhelming demo is just them failing. But they kept what it actually displayed confidential for a long time.

Re: Dented Reality: Magic Leap Sees Slow Sales, Steep Losses

#210

Earlier quoted context omitted.

Another dimension to consider: if it's good, how long is it good for? I just got done writing a long thread on the history of 3D as a novelty: https://twitter.com/williampietri/status/1203074623232851970 But the basic summary is that since the 1850s, people keep coming up with exciting 3D innovations that sell lots of units for a while, but that never make much of a difference. Stereoscopic 3D is interesting and fun;…

>I've talked with quite a number of people who have bought VR systems, and I have yet to find one who uses it with the sort of frequency that people use their gaming consoles, PCs, laptops, or phones to play games. Maybe this wave of innovation will eventually take face-mounted VR from "novelty" to "daily driver", but it doesn't sound like it's here yet. I pretty much fully agree with your assessment, with the caveat…

Yeah, I got to try the Quest as well, and it's what the experience should be like. No cables, no beacons, no markers, no nothing.

But the resolution and framerate is too weak right now. Needs 8K in 60fps, so it's just a matter of time.

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