Randomizer speedruns are an awesome recent innovation in speedrunning, where the aim is to beat the game as quickly as possible (in a category called "true any%" [0]). For most popular speedrunning games, randomizers reward a completely different skillset than standard speedrunning. Typically, world record speedruns are a result of a community collaboration between theorizers, glitch finders, and routers, who devise…
That head to head bingo format sounds really cool. Do you have any good example VODs?
How “randomizers” are breathing new life into old games
81–85 of 85 posts
Re: How “randomizers” are breathing new life into old games
#82Earlier quoted context omitted.
Described in this way, it feels like a reasonable argument that humanity is like a paperclip-optimizing AI that just maybe just chooses random things to go deep on optimizing. We created a problem for ourselves that was fun -- games -- but once we'd beaten "games", the reward function kept running and now we're adversarially inventing new ways to "optimally" beat harder and harder versions of "games", ie new objectiv…
I was thinking of it like a mating display. Supposedly the goal of such a display is for the male animal to demonstrate its superior genes by wasting resources in a show of wealth, so it must purposely seek out something that is difficult or expensive to accomplish.
> I was thinking of it like a mating display.
What is "life", if not a paperclip-optimising AI applied to our own DNA?
Re: How “randomizers” are breathing new life into old games
#83Earlier quoted context omitted.
Unfortunately, a lot of strong chess players do not enjoy playing Chess960 because we've already invested hundreds of hours into learning openings and how those openings transition into a middlegame. While it's certainly fair (position is the same for both sides), it gives positions which are almost impossible to evaluate. This is exciting for spectators, but for me it's excruciatingly nerve-wracking. I can't play it…
I spent hours going through this list on wiki of chess variants. are there any on there that sound compelling to you or less nerve racking? there are even historical variants I've heard of, like one from the mongolian empire where there were "fortress" squares that were immune from attack. theres also a gimick version that sounds fun called "atomic chess" where when a piece dies, it takes out surrounding squares. and…
Re: How “randomizers” are breathing new life into old games
#84Earlier quoted context omitted.
I've played a lot of chess variants of various levels of sophistication. Here's one due to a friend of mine that I've been enjoying recently: - normal chess, except you can't move the same piece your opponent just moved. So if I move a pawn, you must move a king/queen/bishop/rook/knight. - check and checkmate are as normal, no need to capture the king. It's checkmate if the only move that would stop check is to move…
Castling is a king move in regular chess
In this variant, whether castling is considered a king move or a rook move or both has an effect on which moves are legal, so it needs to be spelt out.
Re: How “randomizers” are breathing new life into old games
#85https://github.com/tewtal/itemrandomizerweb
The randomizer logic, depending on difficulty level selected, will ensure that certain items are available and the game is still playable. There are lots of different checks like this to compensate for various techniques, sequences, etc.
One common technique in Super Metroid is called "hell running", which means getting through the heated rooms of Upper Norfair without Varia Suit, an item that provides protection against heat. In "Casual" mode, the randomizer requires that you are given this protection before making you go to these areas. In "Hard" mode, the randomizer requires you have either 3 Energy Tanks or Varia Suit.