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Dented Reality: Magic Leap Sees Slow Sales, Steep Losses

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Re: Dented Reality: Magic Leap Sees Slow Sales, Steep Losses

#141
post #83

Earlier quoted context omitted.

Have you used one?

Both.

I can't see how you would really take their implementation of occlusion seriously, what's it useful for? it's so laggy that it's not even tech-demo worthy.

Re: Dented Reality: Magic Leap Sees Slow Sales, Steep Losses

#142
There's a lot of discussion here of how this was predictable given the absence of a visible prototype for so long, and the over-the-top secrecy of the project. However, for me this was a predetermined failure when I first read an interview with the founder. Classic Super-Visionary snake-oil salesman. He could say nothing about the product, except for how it would change the world more than the world had ever been changed in the history of world changes. Sure, ok. I don't remember Larry and Sergey being like that (because they had a real product). Or Bezos, etc.

Frankly, I'm shocked at how the investors couldn't see past this CEO.

Re: Dented Reality: Magic Leap Sees Slow Sales, Steep Losses

#143
post #12

The thing that got me about the Magic Leap is I couldn't find a reliable video of what it looked like through the lenses. Everything was clearly a CGI overlay or recreation. Reviewers claimed they were prohibited from showing video through the lenses.[0] I can understand not wanting their product misrepresented, but all the secrecy and censorship about it makes me believe it is bad, and I'm not going to spend money o…

Another dimension to consider: if it's good, how long is it good for?

I just got done writing a long thread on the history of 3D as a novelty: https://twitter.com/williampietri/status/1203074623232851970

But the basic summary is that since the 1850s, people keep coming up with exciting 3D innovations that sell lots of units for a while, but that never make much of a difference. Stereoscopic 3D is interesting and fun; we all loved our ViewMasters. But once the novelty wore off, we put it on a shelf and rarely picked it up again. The ViewMaster is basically a slinky for our eyeballs.

I've talked with quite a number of people who have bought VR systems, and I have yet to find one who uses it with the sort of frequency that people use their gaming consoles, PCs, laptops, or phones to play games. Maybe this wave of innovation will eventually take face-mounted VR from "novelty" to "daily driver", but it doesn't sound like it's here yet.

Re: Dented Reality: Magic Leap Sees Slow Sales, Steep Losses

#144

Earlier quoted context omitted.

This partially comes from the SV all-or-nothing attitude: you can have AR on all the time (and thus revenue stream all the time), but you can't do that with VR.

Also the potential markets affected. VR really only affects the games & entertainment market, which is big, but best case you're revolutionizing Hollywood. AR is applicable to a wide variety of B2B markets - surgery, piloting, hazardous waste removal, firefighting, the military, mining, tourism, deep sea exploration, science, space colonization, etc. - which collectively have much more money spent on them. Your total…

The really big market being found for VR is in fitness, that could have a much larger impact (to general health even: than if it were just used for games and entertainment.

Re: Dented Reality: Magic Leap Sees Slow Sales, Steep Losses

#145

There's a lot of discussion here of how this was predictable given the absence of a visible prototype for so long, and the over-the-top secrecy of the project. However, for me this was a predetermined failure when I first read an interview with the founder. Classic Super-Visionary snake-oil salesman. He could say nothing about the product, except for how it would change the world more than the world had ever been cha…

I think it's pretty common for investors to see someone as a Snakeoil-salesman but still invest. It only matters if they think they'll get a return.

Re: Dented Reality: Magic Leap Sees Slow Sales, Steep Losses

#146

Earlier quoted context omitted.

The original product is still vaporware.

Pretty sure they had an original product that was definitely not vaporware, the issue is it turned out to be not scaleable at all. A product that is obscenely expensive and therefore can't be sold as a consumer device is not vaporware.

A prototype is not enough to stop something from being vaporware.

Edit, to people that disagree: Did they have an even half-finished form? Did they offer it for sale?

Was it "announced to the general public but never actually manufactured nor officially cancelled"?

Vaporware doesn't always mean it's a scam. Sometimes it means there were intractable tech problems. Coming out with a fundamentally different product doesn't negate the missing product.

Re: Dented Reality: Magic Leap Sees Slow Sales, Steep Losses

#147
post #12

The thing that got me about the Magic Leap is I couldn't find a reliable video of what it looked like through the lenses. Everything was clearly a CGI overlay or recreation. Reviewers claimed they were prohibited from showing video through the lenses.[0] I can understand not wanting their product misrepresented, but all the secrecy and censorship about it makes me believe it is bad, and I'm not going to spend money o…

Another dimension to consider: if it's good, how long is it good for? I just got done writing a long thread on the history of 3D as a novelty: https://twitter.com/williampietri/status/1203074623232851970 But the basic summary is that since the 1850s, people keep coming up with exciting 3D innovations that sell lots of units for a while, but that never make much of a difference. Stereoscopic 3D is interesting and fun;…

FWIW, I left the 3D turned on with my 3DS, but I recognize that I was in the minority. I liked the 3D well enough, but OTOH I don’t really miss it on the Switch.

Re: Dented Reality: Magic Leap Sees Slow Sales, Steep Losses

#148
post #83

Earlier quoted context omitted.

Both.

I can't see how you would really take their implementation of occlusion seriously, what's it useful for? it's so laggy that it's not even tech-demo worthy.

It seemed fine for static object geometry. Throw a virtual ball behind a couch and its gone. AR toys can fall behind tables. It does add to the experience. I don't have the most up to date view but has the Hololens significantly improved over that?

Re: Dented Reality: Magic Leap Sees Slow Sales, Steep Losses

#149
post #36
post #23

Let this be a lesson: Working prototypes trump all theory. I heard all silicon valley gurus stating they were "bearish on VR, bullish on "AR". This proliferated as a mantra throughout the industry. I thought they were wrong then, and believed the opposite - because I had a working VR headset that was awesome, but had only heard somewhat meh things about existing AR prototypes. Until great AR hardware comes out, I'm s…

It depends on your definitions. You don't need a headset for pretty interesting AR. If I could just point a phone at things and get genuinely useful information as an overlay, I'd consider that a pretty decent AR application. Sure, the same thing in a pair of stylish glasses might be even better but it's not strictly necessary.

I think this is actually why it's so hard. I can experience AR today without buying an expensive and clunky piece of hardware.

If I couldn't get a demo, it's a cool enough concept that I might be tempted and they would get revenue and also the refinement that mass usage can help fuel.

Re: Dented Reality: Magic Leap Sees Slow Sales, Steep Losses

#150
post #23

Let this be a lesson: Working prototypes trump all theory. I heard all silicon valley gurus stating they were "bearish on VR, bullish on "AR". This proliferated as a mantra throughout the industry. I thought they were wrong then, and believed the opposite - because I had a working VR headset that was awesome, but had only heard somewhat meh things about existing AR prototypes. Until great AR hardware comes out, I'm s…

What they are referring to more than likely is not the technology, but the business case. AR has more compelling / lucrative use cases than VR. While everyone is waiting for the killer Consumer VR app, Enterprise AR is blowing up.
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