Show HN: AI Dungeon 2 – AI-generated text adventure built with 1.5B param GPT-2
31–40 of 227 posts
Re: Show HN: AI Dungeon 2 – AI-generated text adventure built with 1.5B param GPT-2
#32Re: Show HN: AI Dungeon 2 – AI-generated text adventure built with 1.5B param GPT-2
#33(EDIT: You need to be logged into Google for this to work, but it is absolutely incredible and well worth logging in to Google for. I love it.) When I try to play it, I get a message at the bottom of the screen saying: > This notebook is shared for writing with more than one user. Automatically running multiple cells is temporarily disabled due to possible insecure code modifications outside of this session. Run each…
> (EDIT: You need to be logged into Google for this to work, but it is absolutely incredible and well worth logging in to Google for. I love it.) There is absolutely no need for that requirement. If something requires you to log into google its generally a good reason to not log into it.
Re: Show HN: AI Dungeon 2 – AI-generated text adventure built with 1.5B param GPT-2
#34A plot that sounds really neat while you're in the middle of it, but afterwards doesn't really make any sense — sounds a bit like a J.J. Abrams production. I don't mean that flippantly, I'm serious. Sounds like GPT-2 might be really good at producing an enjoyable experience, even if there's no underlying structure. What would be really cool would be to add some sort of generated structure as well. Can GPT-2 be used t…
Yeah that's a really good future/research question. I've thought some about how you could do more structured generation. Maybe you could do some kind of reverse summarization, where you take a plot outline and expand out the details would be really interesting to try out? It's still not clear the best way to do structured text generation.
Re: Show HN: AI Dungeon 2 – AI-generated text adventure built with 1.5B param GPT-2
#35You are Thomas, a wizard living in the kingdom of Larion. You have a staff and a spellbook. You finish your long journey and finally arrive at the ruin you've been looking for. You look around and see that it's not much different than when you left it. A few rocks here and there, but nothing out of place. As you approach the ruins, you feel an odd sensation > eat a rock You turn to the nearest rock and begin eating i…
Re: Show HN: AI Dungeon 2 – AI-generated text adventure built with 1.5B param GPT-2
#36I wonder what could be done to combine this with the structure of a typical game, to allow for more persistence over time.
Re: Show HN: AI Dungeon 2 – AI-generated text adventure built with 1.5B param GPT-2
#37Awesome game! works incredibly well!
Re: Show HN: AI Dungeon 2 – AI-generated text adventure built with 1.5B param GPT-2
#38It runs out of memory while "initializing AI Dungeon", but if I solved that problem would it work? Or is there more that is needed?
Re: Show HN: AI Dungeon 2 – AI-generated text adventure built with 1.5B param GPT-2
#39What would be the system requirements if I wanted to run this on my own hardware instead of in the Google UI? It runs out of memory while "initializing AI Dungeon", but if I solved that problem would it work? Or is there more that is needed?
Re: Show HN: AI Dungeon 2 – AI-generated text adventure built with 1.5B param GPT-2
#40Earlier quoted context omitted.
Yeah that's a really good future/research question. I've thought some about how you could do more structured generation. Maybe you could do some kind of reverse summarization, where you take a plot outline and expand out the details would be really interesting to try out? It's still not clear the best way to do structured text generation.
Now you're in A Young Lady's Illustrated Primer territory... https://en.wikipedia.org/wiki/The_Diamond_Age