Show HN: AI Dungeon 2 – AI-generated text adventure built with 1.5B param GPT-2
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Re: Show HN: AI Dungeon 2 – AI-generated text adventure built with 1.5B param GPT-2
#2I think the coolest thing about it is in any other game you are constrained in what you can do by what the developers programmed in, but here you can literally do anything you can imagine and the game will play off of it.
Re: Show HN: AI Dungeon 2 – AI-generated text adventure built with 1.5B param GPT-2
#3Re: Show HN: AI Dungeon 2 – AI-generated text adventure built with 1.5B param GPT-2
#4I don't mean that flippantly, I'm serious. Sounds like GPT-2 might be really good at producing an enjoyable experience, even if there's no underlying structure. What would be really cool would be to add some sort of generated structure as well. Can GPT-2 be used to stitch together plot elements, or would a naive Markov model work for that?
Re: Show HN: AI Dungeon 2 – AI-generated text adventure built with 1.5B param GPT-2
#5That’s really fascinating, but also really lonely sounding since you know the text is being generated in response to what you say, not actually progressing you through the game’s internal state that someone carefully crafted for you
Re: Show HN: AI Dungeon 2 – AI-generated text adventure built with 1.5B param GPT-2
#6And stuff like "There is someone to your left" -> go right -> "you go right towards the person".
Also sometimes the game seems to do something completely different from what I say. Is it actually reacting to my commands, or is it just doing what it thinks the player is likely to do, and then retroactively merging the resulting text with what you initially commanded it to do?
Re: Show HN: AI Dungeon 2 – AI-generated text adventure built with 1.5B param GPT-2
#7A plot that sounds really neat while you're in the middle of it, but afterwards doesn't really make any sense — sounds a bit like a J.J. Abrams production. I don't mean that flippantly, I'm serious. Sounds like GPT-2 might be really good at producing an enjoyable experience, even if there's no underlying structure. What would be really cool would be to add some sort of generated structure as well. Can GPT-2 be used t…
Re: Show HN: AI Dungeon 2 – AI-generated text adventure built with 1.5B param GPT-2
#8The state of the world doesn't seem to be consistent between actions. Got stuff like "someone calls out to you" -> say hello -> "person notices you for the first time and says 'I didn't see you there' " And stuff like "There is someone to your left" -> go right -> "you go right towards the person". Also sometimes the game seems to do something completely different from what I say. Is it actually reacting to my comman…
Re: Show HN: AI Dungeon 2 – AI-generated text adventure built with 1.5B param GPT-2
#9The state of the world doesn't seem to be consistent between actions. Got stuff like "someone calls out to you" -> say hello -> "person notices you for the first time and says 'I didn't see you there' " And stuff like "There is someone to your left" -> go right -> "you go right towards the person". Also sometimes the game seems to do something completely different from what I say. Is it actually reacting to my comman…
Re: Show HN: AI Dungeon 2 – AI-generated text adventure built with 1.5B param GPT-2
#10The state of the world doesn't seem to be consistent between actions. Got stuff like "someone calls out to you" -> say hello -> "person notices you for the first time and says 'I didn't see you there' " And stuff like "There is someone to your left" -> go right -> "you go right towards the person". Also sometimes the game seems to do something completely different from what I say. Is it actually reacting to my comman…