Earlier quoted context omitted.
The scale/scope of most of the RTS games is that of a battle, not that of a war. I remember there was an old game, Napolean 1813, that has some level of supply management in the form of needing to build a chain of supply stations in different cities to support nearby troops. The map of that game stretches from Paris to Eastern Europe. Another game that has supply management is Hearts of Iron, where the map is the ent…
> The scale/scope of most of the RTS games is that of a battle, not that of a war. Hmm, but even "Civilization" magically aways logistics for the most part. Units require "upkeep gold", but there's no real supply-chain that has to be built for units. -------- The "Rigs" in Advance Wars delivered oil to the frontlines. But its still simplified logistics, because "Rigs" had infinite oil in them. Still, it was a legitim…
As for Civilization, I've always treated it as a battle chess game rather than an actual strategy simulation game.