Earlier quoted context omitted.
They have phasers with enough power to boil the oceans of a planet, and torpedoes that can travel faster than light. Yet every conflict takes place at extremely close proximity, often on the same plane, as if they were ships in the age of sail. They have force fields with a critical flaw (harmonic resonance means any energy weapon using the same frequency as the shields can just shoot right through them) but whenever…
I've always been a bit disappointed in the weapons available far into the future. I tried watching one series and the opening scene involved good guys shooting at bad guys and hiding behind boulders and such. It just looked so much like the conflict sequence in High Noon. I couldn't watch further. And they still suffered from the "good guy bullets" vs. "bad guy bullets" phenomenon. A good guy can run unscathed (or wi…
Another, non-game example of where weapons tech can take you, is Perry Rhoadan. german science fiction started in the 60s. Perry Rhoadan becomes immortal and leads humanity, and for periods the whole galaxy, for thousands of years. There you see actual technological progress, often stolen from other races. It leads to a point where a deus ex was used by authors to reign it back in (hyperspace resistance increased rendering everything too advanced useless). Point is, at the height of it, single shot starship weapons had aroud 2,000 GT TNT equivalent of energy, ships carried a lot of them which had and could be aimed at almost light speed to single point (in the physical sense as they had multilayered shields that could only be penetrated by point-fire, every "point" of the shiled had the same strength). i only wondered how ground combat would look like, as the battle armor and robots carried the same tech. I would assume a city would be reduced to sub-atomar dust within the first 10 minutes of an engangement or so.
but from a technical point of view it made sense, same for power generation and computers (even if computers also got the actual processing power development wrong). Nice thing, they used real world ISO units for the most part, not like start trek which just throwns around units to sound scientific.
Some ship examples: Accelaration: up to 980 km/sec^2, overlight factor up to 60 million, energy directly from hyperspace. So you can see why that, from an authors perspective, had to be rained in. when travel to the next couple of galaxies can be done in a private yacht, things get a little bit to crazy.
EDIT: Typos, a lot... Sorry for that!