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1000fps image projection on deforming non-rigid surface

k2.t.u-tokyo.ac.jp

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Re: 1000fps image projection on deforming non-rigid surface

#131
post #71
post #69

The latency is way more impressive than the fps Edit: the video gets the point across more effectively IMO: https://youtu.be/-bh1MHuA5jU

Well you can't really achieve low latency if the end-to-end system has low FPS.

Yeah, you totally can. You need a low duty cycle, though.

Re: 1000fps image projection on deforming non-rigid surface

#132

Earlier quoted context omitted.

The second example doesn't, IMO, demonstrate the kind of deformation tracking the example in the OP does. As far as I can tell, they are able to get a depth representation, segment objects from a video, get an approximation of surface normals and reflectivity for those objects, and project a shaded surface onto those objects. What they do not seem to be able to do without IR markers is project a diffuse texture to an…

You say that like it's not ridiculously impressive and interesting. Could you imagine using something like this for reviewing finish options for a product with zero turnaround time?

It is impressive, but it's not an improvement on the tech in the OP - it's a different approach to a similar problem as far as I can tell.
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