Earlier quoted context omitted.
VRcades will probably become a prevalent kind of retail establishment in the next decade. Two people can game together from geographically separate VRcades.
I doubt it. VRcades will have to compete with people being able to play regular video games from their homes. Not only will playing from home be a lot cheaper, it’s also a lot more convenient. Unless VR becomes a lot more compelling, I don’t see a significant chunk of gamers being willing to go down to the local VRcade to do their gaming on a regular basis. And imagine the cost. A VRcade would have to have a lot of s…
I think you are speaking to a very specific segment of the gaming market that will probably not be captured by VR.
There are plenty of games (roguelikes, casual, shooters, racing) that have more emphasis on semi-episodic 'rounds' of gameplay vs long form narrative RPGs that would adapt to this model easily.