Live data from Hacker News

Half-Life: Alyx

half-life.com

341–350 of 444 posts

Re: Half-Life: Alyx

#341
post #16

Earlier quoted context omitted.

We had dramatically different experiences with HL2 if that's your opinion of Alyx. That's even more true if you're including Episodes 1 & 2 into that.

She was smart, funny, capable and likeable. The first game I played with a companion AI that didn't suck. The eps made me genuinely care about her, as much as one can for a fictional character. The fucking ending of Ep 2 haunts me to this day.

"Close your eyes, honey"

Re: Half-Life: Alyx

#342

Earlier quoted context omitted.

I don't know what all these posters are talking about, VR simulates your elbow + arm position 100% with normal IK. If you don't believe me just load up Echo VR and look at your arms. Valve probably just doesn't want them blocking your view.

Why is this being downvoted? Has no one in this thread played Echo VR?

Might be because you said "100%". I agree it's very accurate, accurate enough to be worth implementing even, but it certainly isn't 100% accurate.

Re: Half-Life: Alyx

#343

Earlier quoted context omitted.

I understand what you're saying and I can see why you'd think that, but it's helpful for me to think of Half Life like the videogame equivalent of Star Wars. Not being alive during the release of the first films doesn't preclude one from entering at any point and enjoying the continuation of the story. Even if they haven't played it, kids today know of Half Life as a first person shooter that changed how we play firs…

Star Wars was never a thing outside of America. Even today, fans in China, who otherwise love their CGI heavy sci-fi, don't care much for Star Wars. You really have to have been either a firsthand or secondhand part of that culture to appreciate Star Wars and similar IPs. Even if you didn't watch it when it was released, you probably heard everyone from your dad to SNL discuss it. If that wasn't your experience growi…

lol what? Never a thing outside America? What an absurd thing to say

Re: Half-Life: Alyx

#344
post #99
post #54

I think a fascinating part of Alyx is Valve choosing a female protagonist. 85%+ of VR users are male, compared to say 70/30 male/female balance of say Fornite. (1/2) Any way you carve it the audience for Alyx is going to weight heavily male. And research suggests that gender-swapping in VR is a profound psychological experience: https://ieeexplore.ieee.org/document/8260949 (1) https://www.rakutenintelligence.com/blog…

Not sure i understand the TLDR of the IEE study.. what does stereotype lift and induced stereotype threat even mean?

https://en.wikipedia.org/wiki/Stereotype_threat

https://en.wikipedia.org/wiki/Stereotype_threat#Stereotype_l...

Re: Half-Life: Alyx

#345
post #259
post #174

Earlier quoted context omitted.

> (assuming that's the case with Alyx) Uhh. Nope: https://vignette.wikia.nocookie.net/half-life/images/9/9f/D1... https://cdn.vox-cdn.com/uploads/chorus_image/image/65727186/... The character isn't 90s Lara Croft.

Thanks. The art looks awesome, btw

They're from Half-Life 2 btw.

Re: Half-Life: Alyx

#346

I've never understood the appeal of the VR. I play games that benefit from low reaction time and precision and my body is the main source of latency and mistakes. When I watch recordings of my own gameplay, I notice how my brain usually operates a few hundred milliseconds ahead of what my hands controlling mouse & keyboard are capable of executing. Throwing your untrained and sometimes unhealthy body into this mix do…

Have you tried it? You absolutely can do all those things you just described in VR. I understand why you might think it wouldn't feel realistic, because yes, the technology for realistic full-body tactile feedback isn't there yet. But I can assure you from personal experience; audio/visual feedback is more than enough to immerse you in the game even when the haptics don't precisely match what you'd feel doing the same thing in real life.

Re: Half-Life: Alyx

#347

I've never understood the appeal of the VR. I play games that benefit from low reaction time and precision and my body is the main source of latency and mistakes. When I watch recordings of my own gameplay, I notice how my brain usually operates a few hundred milliseconds ahead of what my hands controlling mouse & keyboard are capable of executing. Throwing your untrained and sometimes unhealthy body into this mix do…

So... have you tried VR?

Re: Half-Life: Alyx

#348
post #337

Earlier quoted context omitted.

But how many people are going to spend $2000+ to play this? You're building a new gaming PC and possibly buying a new VR headset just for this game?

I'm also 24, and I can tell you I will absolutely be spending $1000 for the Valve VR headset (I've not previously owned VR) and any other PC upgrades to be able to play this game.

huh, are all 24 year olds buying into this?

Also 24 years old, also planning to build a PC that's VR ready. I probably won't splurge $1000 for the Valve index, but I might buy their controllers + Oculus (which by the way also gets you Half-Life: Alyx for free).

Re: Half-Life: Alyx

#349
post #71

Earlier quoted context omitted.

24 year old here. I played video games in my teens, including the HL series. I stopped playing video games roughly five years ago. I will be building a computer to play this game. Peers my age are also very excited for this. Not just because it's a new Half Life game, but because it's the VR game we have been waiting for since the VR craze started.

But how many people are going to spend $2000+ to play this? You're building a new gaming PC and possibly buying a new VR headset just for this game?

Absolutely. I don't think you understand how important this game is.
Post reply on HN