Earlier quoted context omitted.
Not until the world's internet gets a heck of a lot better. There's no beating the laws of physics here. RTT in normal installed titles with modest system requirements is already an issue for gamers, let alone the latency this requires. Maybe in a few years when something like Starlink is in wide use, this can be revisited. I really don't get who Google's target market is for this. A flat monthly fee I can see, that'…
Starlink also has to contend with the laws of physics (in particular, the maximum density of ground stations is quite low). It's a service for rural customers and a select few urban/suburban customers at best. It's not a mass-market technology that's going to put cable/fiber ISPs out of business.
When will Google shut down Stadia?
501–510 of 662 posts
Re: When will Google shut down Stadia?
#502Earlier quoted context omitted.
They remove you from search results and you go bankrupt.
When I search for rss reader on Google, Feedly is the second result right under a roundup article listing Google Reader alternatives.
Re: When will Google shut down Stadia?
#503A good model will be to start working on a new startup with a competing product as soon as google launches something. In couple of years when they shut down, provide migration paths. Swim in $$$.
I wonder about the damage Google does to any potential start ups in a field. How much buzz can you get when everyone’s first thought is “how could this be any good? Google already tried that and failed...”
Re: When will Google shut down Stadia?
#504Earlier quoted context omitted.
Microtransactions are a pet peeve of the hardcore crowd, but ask any average gamer and it probably doesn't rate in the top 10 disagreements with modern gaming. It's an artifact of the hardcore gamer filter bubble online, not a widespread grievance. The problems Stadia addresses - eliminating 100GB downloads and constant 10-20GB patch downloads that might take hours to pull down, removing the cost of entry in the form…
But it replaces multi gigabyte downloads with multi gigabyte per hour downloads.
Re: When will Google shut down Stadia?
#505Earlier quoted context omitted.
Google Suggest is low latency, and required a huge effort, driven from the top. Cloud gaming needs even lower latency. I don't think it's possible, but if google is doing the serious datacenter work, it must be a testbed for something else, because gaming isn't worth it anyway.
"gaming isn't worth it anyway" > By 2018, the United States video game industry had matched that of the Unites States film industry on basis of revenue, with both industries having made around US$43 billion that year. https://en.m.wikipedia.org/wiki/Video_game_industry
Re: When will Google shut down Stadia?
#506Earlier quoted context omitted.
Well, what will happen when Google Play Music (or Spotify or Apple Music's subscription store or...) inevitably announces a shutdown in 3 months? Spotify's been running strong for like 13 years, GPM is about to turn 10, etc. None of those people have been bitten yet, and there's literally hundreds of millions of them.
Google Play Music/Spotify/Apple Music is next to free to run, it's basically just a CDN on their end. There's almost no user data that didn't come from user machines originally. Stadia has all the user data on the backend, _and_ is expensive to run since all the processing happens on their end too.
Re: When will Google shut down Stadia?
#507Earlier quoted context omitted.
It can; you have to buy the games on Stadia. _Hopefully_, there will be a way to export those licenses out of Stadia.
Can you think of any other system like that which allows you to export licenses to games? AFAIK, that's unprecedented in the industry, and explicitly against the contracts I've seen. Edit: Steam will let you _import_ a CD key, but that's the closest I can think of, and there's no way to export once it's in steam.