Earlier quoted context omitted.
I don’t disagree with your main point about losing games, but the fee is strictly for Stadia Pro, which permits 4K and 5.1 surround sound. Stadia Base is free and will launch in February, but only permits up to 1080p and stereo sound. You still obviously also need to buy the games though (except F2P). They’re using the “Founder’s Edition” almost like Early Access. If you have Stadia Pro and you stop paying, you lose…
> If you have Stadia Pro and you stop paying, you lose access to the free games that are included with Pro, which right now are Destiny 2 and Samurai Showdown. This is the same as Xbox Live Gold and the Free Games with Gold. Games With Gold are actually free. You need the Gold membership to get them, but you can unsubscribe - they're yours. Edit: You may be thinking of Game Pass, which behaves in the way you describe…
When will Google shut down Stadia?
461–470 of 662 posts
Re: When will Google shut down Stadia?
#462Earlier quoted context omitted.
My concern for Stadia revolves around Microsoft's upcoming offering. Apparently, Microsoft is simply going to rack-mount XBox hardware and stream it that way, which means the entire XBox library is instantly compatible. For Stadia, games have to be modified specifically for it and their Linux configuration, which limits what games are announced for the platform, and requires engineering effort.
If that MS approach works, why hasn't Netflix or Gog or someone already done it for any games?
Re: When will Google shut down Stadia?
#463Earlier quoted context omitted.
There is a hamburger icon (top-left), 9-dot icon (top-right), gear icon (top-right) and 3-dot icon (top-left). What do they all do? (I actually know).
And that's before you open up the compose field. To this day I click the wrong button every time when I want to forward an email. Every time. Despite knowing I do it every time, I still click the wrong one.
Re: When will Google shut down Stadia?
#464Earlier quoted context omitted.
> "...it costs money, the service costs a monthly fee, and on top of it you have to buy the games." WHAT? I've been under a rock and I assumed that it was a service where you buy a controller, already own a streaming device (or maybe the controller has the device in it), and pay monthly for the whole service. You have to buy the games too? That is an immediate about-face for me. If they shut down the service then I j…
The OP is incorrect, but in the opposite direction than you are thinking. The monthly subscription is optional (it gets you 4k streaming, instead of 1080p, and discounts / free games similar to Playstation Plus or similar). You do have to buy the games. So yeah, if they discontinue Stadia it is an open question what happens to the games you purchased on it. They have avoided questions on it, unsurprisingly.
Re: When will Google shut down Stadia?
#465Earlier quoted context omitted.
2) is what almost every new service could do. And 1) I don’t understand. Feedly was one of the first ones I tried, and none of the settings I tried got me close to a headline-only view that I used in GReader. I used Newsblur for a while and am on TT-RSS nowadays. But Feedly always seemed to cater more to those people who enjoy image-heavy subreddits and full-page hero images, or pinterest. Nothing I tried with Feedly…
Odd, I was able to get a headline only view almost immediately. I believe the display option said something like "most like Google Reader". Titles-only View is what I am using now.
edit: Just decided to log in and check ;) So what I didn’t like was the way it popped up from the side instead of actually doing what GReader (and TT-RSS and Newsblur) can do: Simply popping down the current article, and not switching the view.
Re: When will Google shut down Stadia?
#466Earlier quoted context omitted.
Phishing is difficult to combat effectively. Part of the problem is technological in that we never adopted a way of verifying senders are who they claim to be, but a large part of it is that humans are really good at fooling other humans, at least enough of the time to cause trouble. Ironically, it is the technical problem of verification that makes it difficult to run (not setup) a mailserver: no one wants to trust…
I don't think verification of sender is the problem (see PGP), it's that email was built such that anyone can contact anyone without setup ahead of time. I can give my address to some guy I meet at a conference and he can email me later with no issues, we don't need to agree ahead of time that we know who each other are. If he uses PGP, I need to accept the first communication is him, which means anyone can send me a…
Such technologies have to be done behind the scenes and presented seamlessly, or they will probably never take off.
Re: When will Google shut down Stadia?
#467The criticism of Google Stadia and the defense of its concept in this thread are correct. There is a successful future in cloud gaming and nobody denies that. However, it's extremely likely to be delivered by a company with both the technical chops and industry chops, including a deep existing library. Google only has one of those, and they didn't even nail the technical side convincingly. Look toward Microsoft or So…
Google is going to face the classic conundrum that anybody who's ever tried to enter the gaming industry has had to face, it doesn't matter how complex the technology is, every generation of gaming has some degree of complexity. Google will need a killer exclusive franchise.
When Microsoft entered the market with the original Xbox, it took Halo to make them competitive. When Nintendo did it in the 80's, it was Super Mario Bros. Sega did it with Sonic. Google needs a flagship IP or they'll fail.
Re: When will Google shut down Stadia?
#468I understand the cynicism of this community to Stadia but implore you all to think a little broader. Stadia is different, with this product Google is trying something really innovative. For one, the fact that Stadia actually costs money should be a signal of Google's long term ambition here. Yes, Fiber also cost money but was bogged down by the hell that is infrastructure development. Stadia will require a substantia…
its initial purchase price is only slightly less than a full console, the games cost more, the visual quality is worse, it is way way more subject to packet loss, the input lag is orders of magnitude worse and it (along with my purchases) have a high probability of disappearing in 3 years time where do I sign up?
Re: When will Google shut down Stadia?
#469Earlier quoted context omitted.
I agree. If Google was really serious about Stadia, they should have invested in first-party and second-party dev studios to show off the platform (instead of relying on disinterest third parties to port their old games). They should also subsidize the service (and the games) and lose money on it while they educate the public on the benefits of cloud gaming. And yes, they should also forge deeper relationships with t…
I’m not a huge fan of it either and I agree with some of your points, but: 1. They are investing in first-party studios, but I’m not sure about second-party 2. Most of the launch games available to Founders are up to 50% off and included 2 free games (although that’s just like Free Games with Gold so I wouldn’t necessarily say it sets them apart) 3. They’ve worked with other studios getting their games on Stadia. For…
The launch was a disaster in that there is no excitement about the platform. I like their statements on first-party development, but quality first-party games should have been at launch and ideally platform sellers.
Though I referenced Microsoft, Microsoft isn't doing a great job either. They have bungled the XboxOne launch and somehow ended up with almost no first-party games. They have certainly regressed since the Xbox360.
>For example, they sent engineers to Bungie for 6 months to help port Destiny 2.
Developer relations is something that Google is actually pretty good at. They make their engineering resources available to their partners (even outside of Stadia). I worked with them when we moved to GCP. That's not the issue. Their technology isn't the issue. Their engineering talent and technology is top-notch.
The issue is the commercial, marketing and business side. They also have a big problem with dealing with customers directly. Their natural inclination is to be a platform. That's great for search, cloud, YouTube (though they should be creating a catalogue of high-quality content), but not great for things like phones, and in this case, Stadia.
>Not many, if any, AAA companies are going to agree to put their new game on a subscription service
Agreed. Exclusivity is very expensive. You won't get RDR2 or MK11 at launch in your subscription service. Even having AAA publishers supporting a marginal platform at all will be a challenge (if they can't move units on your platform, why bother supporting it?). That's why you can't rely on those publishers. They need to be building their own library of first and second party games.
Re: When will Google shut down Stadia?
#470I understand the cynicism of this community to Stadia but implore you all to think a little broader. Stadia is different, with this product Google is trying something really innovative. For one, the fact that Stadia actually costs money should be a signal of Google's long term ambition here. Yes, Fiber also cost money but was bogged down by the hell that is infrastructure development. Stadia will require a substantia…
Google can only succeed with their own low-latency internet --- Fiber, Loon etc. BTW Twitch is a different kind of game streaming.