Half-Life: Alyx
half-life.com
Half-Life: Alyx
1–10 of 444 posts
Re: Half-Life: Alyx
#2Re: Half-Life: Alyx
#3Re: Half-Life: Alyx
#4Where HL1/2 were focused on making the objects, enemies, and places you interacted with feel like real life. HL:A will be focused on the character you control, giving you complete autonomy with finger capture and motion control.
Valve is pushing forward gaming with Half Life once again
Re: Half-Life: Alyx
#5Re: Half-Life: Alyx
#6I am still curious to see how they will handle the character of Alyx, she was little more than an admiration delivery device in half life 2. They will have to do a lot more now that she is the center of the game.
Re: Half-Life: Alyx
#7I sure hope there'll be a non-VR version as well.
Re: Half-Life: Alyx
#8Looks like this game's focus is going to be on the player, rather than the game world itself. Where HL1/2 were focused on making the objects, enemies, and places you interacted with feel like real life. HL:A will be focused on the character you control, giving you complete autonomy with finger capture and motion control. Valve is pushing forward gaming with Half Life once again
Re: Half-Life: Alyx
#9Re: Half-Life: Alyx
#10In all seriousness though – is there any studies done on potential PTSD-like effects that arise from this sort of VR game?