1000fps image projection on deforming non-rigid surface
31–40 of 133 posts
Re: 1000fps image projection on deforming non-rigid surface
#32Re: 1000fps image projection on deforming non-rigid surface
#33Re: 1000fps image projection on deforming non-rigid surface
#34Re: 1000fps image projection on deforming non-rigid surface
#35The second generation of the projection tech does color: http://www.k2.t.u-tokyo.ac.jp/vision/dynaflashv2/index-e.htm... And they can now do the tracking without the infrared paint: http://www.k2.t.u-tokyo.ac.jp/vision/MIDAS/index-e.html
Re: 1000fps image projection on deforming non-rigid surface
#36Re: 1000fps image projection on deforming non-rigid surface
#37The second generation of the projection tech does color: http://www.k2.t.u-tokyo.ac.jp/vision/dynaflashv2/index-e.htm... And they can now do the tracking without the infrared paint: http://www.k2.t.u-tokyo.ac.jp/vision/MIDAS/index-e.html
I guess Disney Imagenineering dept. would love to do some cools things with this. Or perhaps they already have this capability?
These are the kind of things were I'd like to have a commercial version already!
Edit: Also, the url in the original post is from 2016! wow!
(@dang maybe add (2016) to the title?)
Re: 1000fps image projection on deforming non-rigid surface
#38The demo video answered my questions, is short and the tech is impressive. Not entirely sure of the business model though. The non-rigid tracking might be more useful than the projection -- perhaps a Defense application?
Re: 1000fps image projection on deforming non-rigid surface
#39Re: 1000fps image projection on deforming non-rigid surface
#40The demo video answered my questions, is short and the tech is impressive. Not entirely sure of the business model though. The non-rigid tracking might be more useful than the projection -- perhaps a Defense application?
Lots of theater, performing, and visual art uses come to mind.