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When will Google shut down Stadia?

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201–210 of 662 posts

Re: When will Google shut down Stadia?

#201
post #60

Earlier quoted context omitted.

I got my first promotion in Google for preventing a half-forgotten system from imploding.

That's actually a bad sign, as it shows how notable it is at Google when something like this is prevented... ️ Preventing Products from failing should be SOP.

So... people shouldn't be promoted for keeping existing services running, but they should keep those services running as SOP? Sounds like a recipe for misaligned incentives to me.

Re: When will Google shut down Stadia?

#202

I understand the cynicism of this community to Stadia but implore you all to think a little broader. Stadia is different, with this product Google is trying something really innovative. For one, the fact that Stadia actually costs money should be a signal of Google's long term ambition here. Yes, Fiber also cost money but was bogged down by the hell that is infrastructure development. Stadia will require a substantia…

Glass cost money, more than 10x what this cost, and that was not a signal of their long term ambition.

The problem with Stadia is that it costs money, the service costs a monthly fee, and on top of it you have to buy the games. What happens to those games if you stop paying the fee? If you stop using Stadia? If Google deprecates Stadia like many are worried. I'll tell you: you lose the game.

If I, conversely, buy the same $60 game on Steam, I know it'll be there years down the road, that I'll be able to play it on any PC I build, and I don't have to maintain a monthly fee for it.

What Google is trying has been tried many times before, by people who had more permissive game ownership structures.

Do not tell us we shouldn't be worried about using such a product from Google given their track record -- especially when the costs to them are enormous in terms of computing power and the reception has been very tepid (meaning those costs are larger per-user than they likely anticipated).

Re: When will Google shut down Stadia?

#203

Very surprised of general negative sentiment towards Stadia. Why is it like this? Because it's Google, the evil company? Seriously, if any startup launched it in its current state, people would be cheering and blaming it on a new tech/new challenges. But cause it's a very big corporation with top talent it means that they have to release top quality product every time? What the hell... I'm very excited about the proj…

When Stadia announced I think the general consensus was cautiously optimistic. They promised a lot, 4k game streaming on any device - seemingly anywhere in the world. A lot of people familiar with the challenges were especially skeptical. But the marketing kept going with its promises. Now it comes out and many of these fears are validated - it only really works in tightly controlled situations with very specific typ…

Thanks for the response. The situation became much clearer to me now.

Re: When will Google shut down Stadia?

#204
post #121

Cloud gaming is solution looking for a problem. It's not customer demand driven. Nobody want's cloud gaming (at least not yet). They haven't shown anything compelling why this would be a game changer for end users. The games are not more fun or unique than on any other platforms. Any of the cloud arguments also hold for consoles or PCs on internet connected games. I think the site may be a bit optimistic.

What if they could give away the underpowered devices and sell subscriptions or ad-supported games?

Re: When will Google shut down Stadia?

#206

Earlier quoted context omitted.

Google has a vested interest in reading your email. Google lets users think that setting up a mail server is difficult, that email is a dead end communication medium compared to walled gardens, and that phishing is difficult to combat effectively.

Phishing is difficult to combat effectively. Part of the problem is technological in that we never adopted a way of verifying senders are who they claim to be, but a large part of it is that humans are really good at fooling other humans, at least enough of the time to cause trouble. Ironically, it is the technical problem of verification that makes it difficult to run (not setup) a mailserver: no one wants to trust…

> Part of the problem is technological in that we never adopted a way of verifying senders are who they claim to be, but a large part of it is that humans are really good at fooling other humans, at least enough of the time to cause trouble.

Tell me more about how DKIM and SPF and TLS with client certificates don't verify senders.

Re: When will Google shut down Stadia?

#207
post #38

What is going on with Google? I used to think Google had the best product team in the world. In some ways I thought they defined what modern product management is/was. Now I have no clue what they are thinking with their product launches as of late. All of their products (and marketing) invoke this conservative, risk-adverse blandness that tries to appeal to everyone and in turn appeals to no one.

Maybe I'm crazy but I've never thought google had a good product team. Has there ever been a coherent vision for their collection of products? Edit: just to be clear. I'm not saying google doesnt have good products. I use and enjoy lots of them but for a long time it has seemed like even google isn't sure how all their products fit together. Perhaps that leads to weird forays into territories that don't fit which the…

Google has a few products which were stellar and singularly awesome at the time of launch: Search, Maps, and Gmail. In the years since I'm not even sure I love those products anymore. Search has nearly become pay-to-play, a model which the original search killed. Maps is not nearly as stand-out as it used to be (mostly because products like Apple Maps have improved massively over the years). And Gmail is a bit of a mess and it's gotten pretty damned creepy having Google shuffling through mail.

They've also acquired Google Docs, YouTube, and Android which are arguably their most appealing current offerings. But those products are themselves giant question marks. YouTube and Android in particular seem plagued with privacy and ethical flaws.

Probably the most compelling product to come out of Google in a long time is the Chromebook. Given their history, a lot of people are rightfully suspicious of Google's intentions with the Chromebook and privacy aspects around it.

I tend to eye Google's offerings the same way I looked at MSFTs 15-20 years ago.

Re: When will Google shut down Stadia?

#208
post #60

Earlier quoted context omitted.

I got my first promotion in Google for preventing a half-forgotten system from imploding.

That's actually a bad sign, as it shows how notable it is at Google when something like this is prevented... ️ Preventing Products from failing should be SOP.

It’s not at all a bad sign. Any large and complex system will have parts rot from lack of maintenance, and giving awards to people who identify and correct this ahead of disasters is a good thing.

Re: When will Google shut down Stadia?

#209
post #159
post #2

With Stadia's "negative latency" technology, it's like it's already shut down.

FPS games have had this for a looong time. In Quake 3 it's called timenudge and you can have it set to a negative value which means that the client will predict the opponents movement before receiving the next packet from the server. The CPMA mod then came up with even better adaptive prediction in their netcode. Without some prediction opponent movement would be jerky depending on the other players ping. The downsid…

Fighting games too via things like GGPO.

Not to mention even fighting games like Melee have a little local input lag, which you can then remove and use to hide network latency online.

Re: When will Google shut down Stadia?

#210

I have zero interest in Stadia personally and I would consider myself a gamer. I just feel like I want less latency and video over internet doesn't seem like it's going to catch up with a 4-6ft video cable direct to my monitor / TV. If Stadia is successful I can see it being a way to pay for new data centers for Google's cloud infrastructure. If you consider that most consoles last a 4-5 years, they cost ~$299-500 ov…

> I just feel like I want less latency and video over internet doesn't seem like it's going to catch up with a 4-6ft video cable direct to my monitor / TV.

It's already close, I've gotten stable <20 ms over 100 m distance with Steam Link in standard 1 gigabit ethernet LAN without any tweaks (QoS etc). This is enough to play slower performance-heavy games like citybuilders without noticing any difference compared to playing on a local computer.

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