1000fps image projection on deforming non-rigid surface
k2.t.u-tokyo.ac.jp
1000fps image projection on deforming non-rigid surface
1–10 of 133 posts
Re: 1000fps image projection on deforming non-rigid surface
#2This is pretty neat.
Re: 1000fps image projection on deforming non-rigid surface
#3This seems like an extremely advanced version of those sand tables at science centers that kids play with, where digging a trench in sand with your hand modifies the projection to affect virtual water flow.
The youtube video[0] from that page is especially interesting.
Re: 1000fps image projection on deforming non-rigid surface
#4This is crazy awesome! And look at this one! I don't know if it comes from the same project, but looks cool. https://www.youtube.com/watch?v=c40cxE-dfPg
Re: 1000fps image projection on deforming non-rigid surface
#5This is from 2016, but still very cool.
Re: 1000fps image projection on deforming non-rigid surface
#6Simple but effective. Really cool.
Re: 1000fps image projection on deforming non-rigid surface
#7That demo looked incredible!
Re: 1000fps image projection on deforming non-rigid surface
#8The second generation of the projection tech does color: http://www.k2.t.u-tokyo.ac.jp/vision/dynaflashv2/index-e.htm...
And they can now do the tracking without the infrared paint: http://www.k2.t.u-tokyo.ac.jp/vision/MIDAS/index-e.html
Re: 1000fps image projection on deforming non-rigid surface
#9This is crazy awesome! And look at this one! I don't know if it comes from the same project, but looks cool. https://www.youtube.com/watch?v=c40cxE-dfPg
Yes, same research group: http://www.k2.t.u-tokyo.ac.jp/vision/MIDAS/index-e.html
Re: 1000fps image projection on deforming non-rigid surface
#10Another use of a high speed projector would be to create real 3d display anywhere in a volume swept out by a moving surface. Objects will be translucent, but otherwise real 3d with wide viewing angles.