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"Google Stadia is not a product that exists because people want it"

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611–620 of 698 posts

Re: "Google Stadia is not a product that exists because people want it"

#611

Earlier quoted context omitted.

I scroll with my mouse to read pages, and the very slow scrolling amount on this "threader.app" was very frustrating.

I'm using Linux Mint and it scrolls super slow. I will never understand why companies insist on wasting resources on ruining a feature that works perfectly fine. What do they get out of it? Does it somehow lead to more profit? It really baffles me. It seems like nobody wins.

The designer of the project probably gets an anxiety attack each time they see how scrollbars wildly fluctuates in different platform. This had to stop so let's ruin the experience for everyone :)

(It scrolls just fine for me in Chrome, on a Macbook)

Re: "Google Stadia is not a product that exists because people want it"

#612
post #583
post #113

Earlier quoted context omitted.

> the lack of a long term vision How about this for a long term vision: any game you buy now will be totally lost in the future ("long term") when Google decides to shut down the service (which happens all the time) or deactivate your account (which also happens all the time) while developers will have moved on and/or closed and wont give a second thought about. In the meanwhile, while Stadia exists, any games will b…

I'll suggest a longer term vision: no individual consumer will be able to afford any hardware needed to use anything more than a thin client. Games of the future will require more powerful hardware than what you are using now, but even your typical gaming computer of today will be not affordable in the future, simply because it won't be produced for mass market anymore. In effect, all your computations will be run on…

Seeing how, imho, the best games of all time were all made in the 1990s, I don't think gaming is all that reliant on powerful hardware.

Re: "Google Stadia is not a product that exists because people want it"

#613
post #583
post #113

Earlier quoted context omitted.

> the lack of a long term vision How about this for a long term vision: any game you buy now will be totally lost in the future ("long term") when Google decides to shut down the service (which happens all the time) or deactivate your account (which also happens all the time) while developers will have moved on and/or closed and wont give a second thought about. In the meanwhile, while Stadia exists, any games will b…

I'll suggest a longer term vision: no individual consumer will be able to afford any hardware needed to use anything more than a thin client. Games of the future will require more powerful hardware than what you are using now, but even your typical gaming computer of today will be not affordable in the future, simply because it won't be produced for mass market anymore. In effect, all your computations will be run on…

Yeah, that is basically the end game i was thinking at with my last moment. I just didn't want to start with this because it'd sound too tinfoil-hatty :-P (and some already told me i am assuming too much :-P).

Re: "Google Stadia is not a product that exists because people want it"

#614
post #364

Earlier quoted context omitted.

How does Stadia compared with a used PS4 and second hand copy of a game that you can trade in again afterwards? Also how does it compared price wise to a brand new but leased console? It’s going to have to be pretty cheap to be competitive I think.

Sure, if you are the kind of person to sell and buy used games, that will probably be pretty cheap. But that's becoming more niche by the day, even without Stadia. Most game sales are digital downloads from a storefront.

That would imply that the purchasers of these games are not price sensitive and would negate the implied price advantage of Stadia.

Re: "Google Stadia is not a product that exists because people want it"

#616
post #113

Earlier quoted context omitted.

> the lack of a long term vision How about this for a long term vision: any game you buy now will be totally lost in the future ("long term") when Google decides to shut down the service (which happens all the time) or deactivate your account (which also happens all the time) while developers will have moved on and/or closed and wont give a second thought about. In the meanwhile, while Stadia exists, any games will b…

I pay for Netflix, Spotify, and Amazon Prime. I have no illusions about content being there long term. Something similar for games is missing though arguably it is content that you consume and then discard. Maybe, consider that it's not about you but about everyone else. I don't have a water cooled led blinking monstrosity hiding under my desk pretending it's a industrial vacuum cleaner. So, any game I play, I'm deal…

The problem is that it is about "me" (and others who think like me) because what everyone else does also affects what i get to experience myself thanks to market forces. In other words, if everyone goes Stadia (or a Stadia-lookalike) then the market (both for software but also - and most importantly - for hardware) will vanish. At best it will only be available for very high prices, just for the rich few, but i'm not rich so that wouldn't mean anything to me.

Re: "Google Stadia is not a product that exists because people want it"

#617
post #221

Earlier quoted context omitted.

Games are not movies though many making this connection is probably why many games are awful nowadays as they try to be something they are not. It doesn't surprise me that executives who have no idea about gaming see flashy graphics and associate them with movies. Longevity is certainly not overrated, at least for me. Just yesterday i was playing Morrowind, a game released almost two decades ago and a few months befo…

What percentage of your games do you play more than a year after purchase? If you could have rented most of your games at a lower price, and then bought the ones you really liked on sale, would you have paid more money total?

With a few exceptions, pretty much all of them are games i buy at some sale or at recommendation of someone i trust but i find time for actually playing them much later. Many of those games (e.g. VtMB that i mentioned elsewhere) are games i've bought (let alone played) way after their developers ceased to exist.

You probably need to check out the whole "gaming backlog" meme :-P

Re: "Google Stadia is not a product that exists because people want it"

#618
post #203
post #113

Earlier quoted context omitted.

> the lack of a long term vision How about this for a long term vision: any game you buy now will be totally lost in the future ("long term") when Google decides to shut down the service (which happens all the time) or deactivate your account (which also happens all the time) while developers will have moved on and/or closed and wont give a second thought about. In the meanwhile, while Stadia exists, any games will b…

>when Google decides to shut down the service (which happens all the time) What service has Google shut down that you paid for ? >deactivate your account (which also happens all the time) When has Google randomly deactivated your account without compensation for something that you paid for? You are making some gigantic leaps of internet logic here to be honest.. no one is going to deny they have an interesting record…

> What service has Google shut down that you paid for?

Google Play Music will soon get replaced by the arguably worse YouTube Music, so that. I paid for GPM for years and when the YT Music switch happened and they announced my uploads and library won't get migrated for a while (with uploads maybe not at all), I left for Spotify. Not to mention how much worse YT Music is compared to GP Music.

> I sure hope you don't use Steam!

Steam has existed for the past 17 years, and Gabe Newell has gone on record saying that if Steam ever shut down they would look into unlocking all protected games. Even if that turns out to be impossible I still trust Valve in their industry way more than I trust Google in an industry they just entered.

Nowadays a great deal of Steam games don't even use Steam's DRM features and will run happily without Steam, or with a stub "steam_api.dll".

Steam doesn't take away any control over its games from me. You can mod any part of your game and still run it. Hell, you can turn off updates for any game and still run it via Steam (not breaking DRM if it uses it).

Re: "Google Stadia is not a product that exists because people want it"

#619
post #113

Earlier quoted context omitted.

> the lack of a long term vision How about this for a long term vision: any game you buy now will be totally lost in the future ("long term") when Google decides to shut down the service (which happens all the time) or deactivate your account (which also happens all the time) while developers will have moved on and/or closed and wont give a second thought about. In the meanwhile, while Stadia exists, any games will b…

> How about this for a long term vision: any game you buy now will be totally lost in the future ("long term") But you don't actually know that. You're paying for a license for the game and even though they're likely covered in the event of a shutdown, it's unlikely they could do it without giving back _something_. With their Project Stream beta they gave everyone a free copy of the game directly from the developer.…

> But you don't actually know that. You're paying for a license for the game and even though they're likely covered in the event of a shutdown, it's unlikely they could do it without giving back _something_.

But you don't actually know that :-P. You are assuming goodwill, i am assuming badwill. Between the two, the former is nice to have, but the latter is something i'd really want to avoid. So i am focusing on the latter one as i'd rather avoid the negative.

(and all that ignoring other issues, e.g. the version that they may decide to give out is inferior to the original version)

> Does it happen all the time?

Yes, even successful services get shut down all the time - even for reasons that would logically make no sense to an outsider (e.g. internal politics). I have seen way too many software stores (for games mostly) disappear to trust any (and not just indie stuff, e.g. Stardock developed Impulse - where i used to have an account - which was later bought by GameStop only to be shut down a few years later - losing my stuff with it).

Google's services even more so, they still do shut down paid stuff.

> Do you want PS Now to fail? xCloud? I really don't understand the polarization here.

AFAIK PS Now (i don't know about xCloud but i guess the same) are about games that you can also play in the console itself, it doesn't replace the console. My issue is with not having control over the game files so that i can keep my own copy in case things disappear.

Though FWIW i am not into consoles at all, exactly because of those restrictions they have. But, at least AFAIK, despite the restrictions it still is possible to preserve console games (see Konami's P.T. which if it was done with Stadia now it'd be gone forever).

> It seems like so many _want_ it to fail because of _theoretical_ issues. It's so bizarre.

The problem here is that you can only stop something while it is being at a theoretical level because after that it'd be too late.

> Why not, you know, just let it compete on its own merits?

Because its own merits are

> You already do not have this freedom. Even with physical games if you let the device connect it can be changed or prevented from working entirely.

...no? The majority of the games i have are DRM free from GOG, Itch.io, Humble Store, GamersGate and i have manually downloaded them on my own storage and update them if i deem the update necessary (at least GOG does publish changelogs after each update). They are completely under my control. Though even with my Steam library (which is also large mainly because at the past i wasn't thinking too much about these issues, though i do try to keep offline copies whenever possible) i still have control over the files themselves - it is how i install mods and custom patches for otherwise broken (yet entertaining - see VtMB before it was released on GOG) games.

Re: "Google Stadia is not a product that exists because people want it"

#620
post #424

Earlier quoted context omitted.

> You're paying for a license for the game and even though they're likely covered in the event of a shutdown, it's unlikely they could do it without giving back _something_. You're banking on their goodwill here, not any actual obligation they might have. > Even with physical games if you let the device connect it can be changed or prevented from working entirely. I get that you _want_ this but considering you alread…

> You're banking on their goodwill here, not any actual obligation they might have. I'm not banking on anything here I'm just saying, because of their history, it's a more likely scenario. Both cases are complete guesses either way. > Is this so? There's a huge aftermarket of games for a reason. People buy old consoles, from NES to XBox 360s, all the time. A lot of people prefer physical media for this reason too. It…

> I don't think there is much if any distinction between what Stadia is able to do and what all the other game companies are able to do.

Stadia is able to make a game completely change and/or disappear whereas other game companies that put the game executable and data on your computer (either by some automated method like Steam or by you manually downloading it like GOG/Humble Store/GamersGate/etc) cannot do that because you can copy the files and preserve the game. Even if you specifically cannot do it, someone else will do it.

As i mentioned above, see Konami and P.T. for an example.

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