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"Google Stadia is not a product that exists because people want it"

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Re: "Google Stadia is not a product that exists because people want it"

#561

Offtopic, but why someone bothers to type a proper blogpost in Twitter? It's such a crap experience read something there that multiple thread reader projects exists. I can only think of the simplicity to publish content makes it too easy for lazy authors.

I scroll with my mouse to read pages, and the very slow scrolling amount on this "threader.app" was very frustrating.

I'm using Linux Mint and it scrolls super slow. I will never understand why companies insist on wasting resources on ruining a feature that works perfectly fine. What do they get out of it? Does it somehow lead to more profit? It really baffles me. It seems like nobody wins.

Re: "Google Stadia is not a product that exists because people want it"

#563

Earlier quoted context omitted.

I'm fascinated by people's reactions. The identity to needing video games absolutely intrigues me. So yea, at this point, it's my vice to poke and prod and better understand how people relate to video games. So... yea, I'm identifying with trying to better understand the psyche of those that identify with needing video games every minute of their lives. That, and I'm actually really curious how many downvotes it take…

If you are really trying to understand the psyche, you would be more open, ask more questions, and be less judgy. Telling people to go hug a tree is not how you understand people, and it does make you look bad. I'm in the same boat as you, tho. I'm in the video game streaming industry... I don't understand at all how people actually watch other people play video games, and I do think there's benefit to disconnect.

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Re: "Google Stadia is not a product that exists because people want it"

#564

Earlier quoted context omitted.

> I read the article, but it feels like "don't build anything until you are sure users want X". The article addresses that exact point: > I think the answer's obvious. Because they designed the product backward. They didn't think "what do people want?", or even go Apple and think "what COULD people want, if we showed them why they wanted it?". Your issue is largely addressed by their second Apple example. They're tal…

> rather than just being created to further that company's own interests I find the Apple example unconvincing, especially for "recent Apple" stuff. Removing ports on their laptops, making some models' keyboard worse (most Apple users dislike the touchbar), making them unserviceable, forcing the phone users to buy expensive peripherals (Airpods...), bug-ridden OS updates, all of this point to a disdain towards their…

100% right, and they've been panned for this.

The result is a 16" Macbook that's thicker, larger, and has an "old-style" scissor switch keyboard.

Even the new Airpods pro finally have silicone tips.

Apple has learned the hard way, and looks like they're finally turning around a bit. Maybe even the next iPhone will have USB-C?

I don't own a single Apple device but would consider an iPad (a base model.. I don't need/want an expensive "Pro") if it had USB-C.

Re: "Google Stadia is not a product that exists because people want it"

#565

Earlier quoted context omitted.

I'm seeing this a lot and don't understand... where the hell are you people travelling where bringing a console/game system is a concern? I travel for work or for vacation. If for work, I'm there hitting "Spit money out for me" at an ATM. Not gaming. I'm not home so I can make much better money in a short timespan to enjoy home time more. End of days is visiting restaurants/bars and either socializing or schmoozing c…

> I get it, everyone vacations differently > You are there to not-home Some people take multi-month long vacations. To expect them to give up video games is a bit much.

Or multi-month long business trips (I know a lot of people in this situation); if I was in that situation, you bet I would take some form of video game system with me. I already do when I travel alone, even if just for the 1-2 hours at the hotel between dinner and bed (I've always hated nightlife, the way most people understand it). In fact these hours usually become the most relaxing moments of the whole trip.

Re: "Google Stadia is not a product that exists because people want it"

#566

Earlier quoted context omitted.

I'm with you. I'm a gamer, but I'm also a software engineer that travels 75% of my time for work. When I travel I have a Lenovo ThinkPad Extreme Gen2 running Ubuntu. For me the idea of being able to grab a smaller form factor ultrabook but still be able to do a little gaming in the evening during the work week is massively appealing. Of course the performance would have to be "good enough". When I am actually at home…

I mean, if it's truly an ultrabook it should probably be able to handle a game or two. Or at least, the new ones coming out now and in the next few years that're based on AMD mobile APU's will, because most of them have actually decent integrated gpu's.

Well hardware for ultrabooks is still a bit anemic when it comes to gaming...but there are some 1650 equipped ultrabooks which look somewhat promising (Razer Stealth and MSI Prestige). As you point out there, are also some new AMD chips that might be make a splash in the space...

But with Linux gaming is a bit of a two fold problem since Linux support for the games you want to play is also a question. Between Steam, Proton (via Steam), and Lutris (Wine) there is pretty good coverage...but there is still a lot of ground to go. This is where something like Stadia has some appeal (at least for me).

Re: "Google Stadia is not a product that exists because people want it"

#567
post #221

Earlier quoted context omitted.

Games are not movies though many making this connection is probably why many games are awful nowadays as they try to be something they are not. It doesn't surprise me that executives who have no idea about gaming see flashy graphics and associate them with movies. Longevity is certainly not overrated, at least for me. Just yesterday i was playing Morrowind, a game released almost two decades ago and a few months befo…

What percentage of your games do you play more than a year after purchase? If you could have rented most of your games at a lower price, and then bought the ones you really liked on sale, would you have paid more money total?

How many games you play today you'll be able to play in 20 years? I'm delighted that I can play on archive.org the games I played 20 years ago.

Re: "Google Stadia is not a product that exists because people want it"

#568
post #120

I want Stadia. I've read reviews yesterday and was amazed by the lack of a long term vision from the reviewers. If Google doesn't drop the ball (which is a huge if knowing the company's history), Stadia makes a lot of sense. I want to play Red Dead Redemption 2, the cheapest way to do that as I don't have a console nor an expensive computer is Stadia. And when I will want to play Cyberpunk 2077, Stadia will be the ch…

I could see playing RTS or tactical RPGs, but it is a very poor idea to propose FPS. It is already hard to have a reactive system locally, proposing remotely is. You need to react in 16ms if you want a snappy 60Hz. 1000 km from the server is adding 6 ms of ping. At one point, proposing this kind of service has the speed of light as a "technical constraint".

RTS need the lowest lag possible. multiple clicks a second. hair timing everything. worst case scenario.

Re: "Google Stadia is not a product that exists because people want it"

#569

I want Stadia. I've read reviews yesterday and was amazed by the lack of a long term vision from the reviewers. If Google doesn't drop the ball (which is a huge if knowing the company's history), Stadia makes a lot of sense. I want to play Red Dead Redemption 2, the cheapest way to do that as I don't have a console nor an expensive computer is Stadia. And when I will want to play Cyberpunk 2077, Stadia will be the ch…

> I've read reviews yesterday and was amazed by the lack of a long term vision from the reviewers. In my experience you should should never buy a product for what it might be one day and instead only pay for the what you're getting on day one. That way you're never disappointed/always get what you paid for. For example I recently purchased an Oculus Rift. I waited until enough games released so that I couldn't be dis…

I strongly suspect that if I bought a current-gen console today I’d probably be stuck waiting overnight for it to download and install whatever new updates it thinks it needs, and then if I didn’t use it for a few months it would be downloady-installs again.

Consoles used to be nice and easy, plug and play, but the last couple of generations they’ve started to become almost as much trouble as gaming PCs, and I can’t be bothered dealing with that, so I’ve pretty much given up playing games.

If there was a decent subscription service (Netflix priced) which let me play new games without having to deal with all that crap, I might take it.

Re: "Google Stadia is not a product that exists because people want it"

#570

"Gamers" don't want Stadia. And all the negative reviews of Stadia are by people who already have console/gaming PCs. It's targeted for those that don't have either, like me. I carry my Pixelbook everywhere and would be nice to play games on it. I don't want another device to carry around and don't have the time or patience to wait for patches/updates or the ridiculous storage requirements games have nowadays. The on…

So the target market is people who want to play video games but don't have a gaming system? Maybe their catalog should be more casual/indie oriented? It's hard to imagine too many people who want to play a loud shooty game like Red Dead Redemption 2 but don't have a console or PC already. On the other hand, the price point seems kind of high for someone who wants to play card games or Words With Friends style games.

I want to play RDR2 but don’t have a console, because dealing with consoles is just too much trouble these days.

Mind you I’ve also heard that RDR2 is about eight hours of slog before you even get to the point where you can just dick around, so I guess modern games just aren’t designed for people with any other time commitments these days.

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