I don't have time to read the entire paper but I would like to share an anecdote. I worked at a company with a well staffed/funded machine learning team. They were in charge of recommendation systems - think along the lines of youtube up next videos. My team wanted better recommendations (really, less editorial intensive) so the ML team spent weeks crafting 12 or more variants of their recommendation system for our c…
>>The best performing variant happened to be random. Some years ago I heard an anecdote from a developer who had worked on a video game about American football. The gist of it was that they had tested various sophisticated systems for an AI opponent to choose a possible offensive/defensive play, but the one that the players often considered the most "intelligent" was the one that simply made random decisions. In cert…
If AI responded/acted based on a predefined set of patterns that could be recognizable, the player would automatically feel it (pattern matching) and makes the NPC far less interesting.