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"Google Stadia is not a product that exists because people want it"

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Re: "Google Stadia is not a product that exists because people want it"

#71
post #20

Offtopic, but why someone bothers to type a proper blogpost in Twitter? It's such a crap experience read something there that multiple thread reader projects exists. I can only think of the simplicity to publish content makes it too easy for lazy authors.

Because thats where their social network is.

Then use it to post a link to an article on a platform that is actually suitable for long-form content?

Re: "Google Stadia is not a product that exists because people want it"

#72

I want Stadia. I've read reviews yesterday and was amazed by the lack of a long term vision from the reviewers. If Google doesn't drop the ball (which is a huge if knowing the company's history), Stadia makes a lot of sense. I want to play Red Dead Redemption 2, the cheapest way to do that as I don't have a console nor an expensive computer is Stadia. And when I will want to play Cyberpunk 2077, Stadia will be the ch…

Yeah this ^ I guess Google did an MVP and everybody is expecting it to be a fully-fledged offering already. That might have been due to Google promoting it as such of course (and asking the price for it). What I also see happening is that as soon as they have a free tier, people are gonna try to play a game for 5 minutes because they saw something on Youtube or somewhere else and then 1 in X will just buy the game on…

Except if any of this was true, then OnLive would still be alive and well. And Stadia is far more difficult to support for developers as it requires custom builds for the platform, so I have no idea what their plan is to keep developers publishing for it unless they start seeing serious sales numbers very soon.

Re: "Google Stadia is not a product that exists because people want it"

#73

Stadia to me may not be ready yet, but I have no doubt in the future this is how we will be gaming. Once bandwidth is ubiquitous enough to stream 4K games at 60 FPS without having to INSTALL anything or even OWN A GAMING PC/CONSOLE, this is a no brainer. Why shell out for a new 2080TI card when you can just pay another month to Stadia and let them handle all the hardware to run Red Dead Redemption 2 at 4k 60 FPS? No…

What you're saying makes sense, but

> No downloading a 150 GB game, no patching, no constant hardware upgrading, no having to go back in your catalog and reinstall everything if you get a new system.

Downloads and updates also speed up as bandwidth improves.

Re: "Google Stadia is not a product that exists because people want it"

#74
post #57

Earlier quoted context omitted.

Bandwidth isn't the problem. Latency is. Multiple gigabits of bandwidth won't help you when it takes half a second for your character to start jumping after you hit the button.

You are severely underestimating Google's infrastructure if you think the latency to your nearest datacenter is going to be 500 ms.

Sharing without comment: https://twitter.com/GenePark/status/1196488999524802562

Re: "Google Stadia is not a product that exists because people want it"

#75
I have colleagues who use Shadow[1] at work during lunch on their work macbook and they really like it, even the lag is very manageable.

So I guess many people want it. The real question is how long until this kind of gaming is imposed, like the need for a connection even for single player games today.

https://shadow.tech/usen

Re: "Google Stadia is not a product that exists because people want it"

#76

I want Stadia. I've read reviews yesterday and was amazed by the lack of a long term vision from the reviewers. If Google doesn't drop the ball (which is a huge if knowing the company's history), Stadia makes a lot of sense. I want to play Red Dead Redemption 2, the cheapest way to do that as I don't have a console nor an expensive computer is Stadia. And when I will want to play Cyberpunk 2077, Stadia will be the ch…

What is the advantage of Stadia over NVIDIA GeForce NOW? I just learned today that Stadia requires games to be specifically developed for the platform, and you need to purchase a controller in order for the system to function. On the other hand, AFAIK, NVIDIA's product allows you to play most major Steam games that you own without requiring you to purchase a second physical device.

I think even the Steam mods work, but you have to wait for them to install every time you launch the game.

Re: "Google Stadia is not a product that exists because people want it"

#77

Earlier quoted context omitted.

With such latency we would have 0 online shooters. But we have a lot of them.

There is a bunch of tricks that go into the netcode though. A slight delay on hit recognition is noticeable and sometimes annoying, but movement can be silky smooth. With Stadia, wouldn't that latency open you up to input lag?

Of course there is, but there are some tricks also for it :) Modern software (and AI) can predict some user actions very precisely. Anyway, there will be input lag, without any doubts, even with the smartest AI, but for some games it's pretty acceptable. Especially for non-competitive ones.

Re: "Google Stadia is not a product that exists because people want it"

#78
I think if they dropped the purchase price that currently sits on top of the subscription price then it would become scary. I don't know if those financials would work out, but it would be compelling.

Note that I say scary. I'm not even a game developer, but I am terrified of the implications of centralized, ownership-less gaming. Independent game preservation would disappear overnight. Things that end up in licensing hell could be retroactively removed from the face of the earth. Indie developers would be even more at the mercy of publishers and gatekeepers than they already are.

Of course it would be twice as bad for Google to be that streaming company, given their general detachment from and lack of understanding of games culture. But I won't support even the streaming efforts of Microsoft and others. Having it become the de-facto distribution model would be a bad thing for developers, and a bad thing for people who like games.

Re: "Google Stadia is not a product that exists because people want it"

#79

Stadia to me may not be ready yet, but I have no doubt in the future this is how we will be gaming. Once bandwidth is ubiquitous enough to stream 4K games at 60 FPS without having to INSTALL anything or even OWN A GAMING PC/CONSOLE, this is a no brainer. Why shell out for a new 2080TI card when you can just pay another month to Stadia and let them handle all the hardware to run Red Dead Redemption 2 at 4k 60 FPS? No…

I can see it running many games in "very good" frame rates and quality. But the economics don't make sense for Google if it tries to match the true high end PC configs. Once RDR2 is at 60fps, there will be other games pushing the envelope that won't be at 60fps on Stadia. Same applies to other consoles, of course... I'm saying that PC Gaming will still allow premium experiences for a while.

I don't see this cost argument.

Either you buy a decent gaming PC and use it personally a few hours a week, or Google buys a decent gaming PC and uses it ~50 hours per week across ~10 users on average.

Google can probably also utilize that gaming PC during the other 118 hours of the week with batch jobs, indexing, etc. Your PC will just be idle and depreciating at 3am.

Google's costs are clearly lower.

Re: "Google Stadia is not a product that exists because people want it"

#80

Earlier quoted context omitted.

Bandwidth isn't the problem. Latency is. Multiple gigabits of bandwidth won't help you when it takes half a second for your character to start jumping after you hit the button.

With such latency we would have 0 online shooters. But we have a lot of them.

Basically everyone there uses client based prediction models (for your and enemies actions).

See also: https://gafferongames.com/post/what_every_programmer_needs_t... https://developer.valvesoftware.com/wiki/Source_Multiplayer_...

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