However, as an industry observer, it's hard to imagine that something like Stadia doesn't have the potential to be a huge success if they really could deliver on promise. With all the people watching people play games on Youtube and Twitch, it's hard to imagine you couldn't convert at least some small percentage of that massive audience into players if the barrier to entry was only a click of a button.
"Google Stadia is not a product that exists because people want it"
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Re: "Google Stadia is not a product that exists because people want it"
#42Stadia to me may not be ready yet, but I have no doubt in the future this is how we will be gaming. Once bandwidth is ubiquitous enough to stream 4K games at 60 FPS without having to INSTALL anything or even OWN A GAMING PC/CONSOLE, this is a no brainer. Why shell out for a new 2080TI card when you can just pay another month to Stadia and let them handle all the hardware to run Red Dead Redemption 2 at 4k 60 FPS? No…
Except that you can't, because even though the premium tier is advertised as 4K/60fps, the game actually runs in 1440p. The Stadia hardware as it is right now simply isn't powerful enough to run that game in 4K.
Re: "Google Stadia is not a product that exists because people want it"
#43Unfortunately it had to be Google that had to get their oar into this space and therefore it looks like just a toy demo for them.
I do wish engineers at Google should instead contribute to the technologies that advance the open web instead of vanishing Google products.
Re: "Google Stadia is not a product that exists because people want it"
#44Stadia exists because Google wants to create more opportunities to show video advertising. What better way to do this than to turn games into another type of streaming video. Pre-roll before the game starts, mid-roll in between levels. When players stream games to other views, more pre-roll before they watch.
You could just pay for the subscription and skip the ads though, similar to netflix or disney+.
Re: "Google Stadia is not a product that exists because people want it"
#45Stadia to me may not be ready yet, but I have no doubt in the future this is how we will be gaming. Once bandwidth is ubiquitous enough to stream 4K games at 60 FPS without having to INSTALL anything or even OWN A GAMING PC/CONSOLE, this is a no brainer. Why shell out for a new 2080TI card when you can just pay another month to Stadia and let them handle all the hardware to run Red Dead Redemption 2 at 4k 60 FPS? No…
Bandwidth isn't the problem. Latency is. Multiple gigabits of bandwidth won't help you when it takes half a second for your character to start jumping after you hit the button.
Re: "Google Stadia is not a product that exists because people want it"
#46Stadia exists because Google is a perpetual spaghetti throwing machine. Mainframe-style gaming is possible and they have the resources to try it so... here we are. If it doesn't take off, Google will have no problem killing the program in 3 or 4 years. That said, I really don't see the problem with this strategy. It surely makes much more sense than having an ever growing stable of also-ran offerings. The upshot of c…
>Android, Maps, GSuite All of these products have existed for 5+ years. What recent thing has Google brought to the table that actually stuck?
Re: "Google Stadia is not a product that exists because people want it"
#47Plus, to make cloud gaming work, you have to own everything. From the video encoding hardware, operating system, virtualization, game content, distribution channel, cloud ...
For example, we tried to hack windows to support existing windows games. It was very difficult. Windows isn't a multi-user system. There is no proper user isolation. We have to monitor the hard drive to see what files are touched by games, and try to resolve conflicts caused by different users using the same machine. It's very hacky. An easier way is just discarding the VM and refreshing the hard drive, but it will result in long loading time of several minutes, very high cost and poor experience.
And then there is the game store problem. Game publishers won't share revenue. You basically sell the games at the same price and also charge users for the cloud gaming platform for a compromised experience. doesn't make sense.
There is only one company that owns the whole stack, Microsoft. They own the OS and APIs (so that includes all the drivers), virtualization, games (XBox store), data centers (Azure).
A few years ago, YC invested in a cloud app streaming company (they kinda used the same technology we used.). I was surprised. After working on it for a few years, I would not invest if I were an investor.
Google's stadia seems to be smarter. As it tries to avoid some of the dead-ends we went to, especially trying to hack windows to make it cloud gaming friendly. Google chose to use Linux and develop games tailored for cloud gaming. I think that's a better choice, but will face content issues.
Re: "Google Stadia is not a product that exists because people want it"
#48Stadia unfortunately misses the mark on the second part due to sloppy implementation and just boneheaded PR. I think game streaming can be viable - but I doubt Google will be the one to crack this nut. My money is on Microsoft with xCloud, but even then that's still a wait and see for me.
Re: "Google Stadia is not a product that exists because people want it"
#49Like, no gamer in pre-Wii times "wanted to play hours standing with a motion controller". Nintendo released the Wii and it was a huge success (for a while at least).
Maybe the author's point is that Stadia is not doing anything "new", and this may be a good point. But it's still early days, and Google has deep pockets. It's a little too early to discard Stadia.
Re: "Google Stadia is not a product that exists because people want it"
#50I'm not sure if I want a Stadia, but I think there is a product that could succeed doing something similar. Like, I occasionally play Starcraft and other PC games, but it's kind of a pain to plan out future desktop or laptop upgrades because I can only consider products with more powerful video cards and enough extra space to hold each 60+gb game to handle even moderate gaming.
I couldn't imagine how painful playing starcraft would be with an extra 100ms of latency.
Also, StarCraft doesn’t have to be ultra-competitive. You can enjoy the campaign or coop, or just play some unranked multiplayer for fun. A bit more latency doesn’t ruin the experience, and many/most human beings aren’t twitchy enough anyway.