The video game Prey2 features similar technology also called LookingGlass. It has a fairly prominent role in the story line. I wonder if the naming is a coincidence or a nod.
Colossal Holograms
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Re: Colossal Holograms
#92Re: Colossal Holograms
#93Re: Colossal Holograms
#94Looks like 3D inside a tv. It ain’t holographic unless it projects enough for you to touch thru it.
Re: Colossal Holograms
#95Bigger size and bigger resolution is a great step up here - I hope they get to continue in that direction!
Re: Colossal Holograms
#96Earlier quoted context omitted.
Too late for an edit but I was going by what was shown in the video, which very much didn't look it could do that. That said, that's still basically "3D but without glasses", not exactly the Holodeck "hard light" future tech many people think of when they hear "real hologram".
I mean, a real hologram (made using light interference) is also not Holodeck hard light.
This means 3d impression works even for people with reduced stereoscopic eyesight, and does not create headaches due to a mismatch of scene depth vs. physical display depth.
Such holographic displays do exist, e.g. www.seereal.com (which BTW recently received an investment by Volkswagen).
Re: Colossal Holograms
#97How does this product change prospects for Magic Leap?
And there are legitimate commercial use case for AR - e.g.: automotive manufacturing and building construction.
The biggest impacts to Magic Leap's prospects came from the premature over-hyping of the product as well as microsoft beating them to the punch with the HoloLens.
Re: Colossal Holograms
#98Looks like 3D inside a tv. It ain’t holographic unless it projects enough for you to touch thru it.
Projection is entirely impossible. The photon's path has to back-track through the device; this is true regardless of the type of device you're using to make it.
Re: Colossal Holograms
#99The camera motion makes it look like they're trying to hide something... like the effect only works horizontally, not vertically.
The looking Glass display is horizontal parallax only (HPO). HPO is a common information reduction method in the 3D display world. Most holographic stereograms, all rainbow holograms, and all 3D lenticulars are HPO. Occlusion, horizontal motion parallax and stereoscopic cues are preserved, which are our primary 3D cues. The loss of vertical parallax changes computation from an N squared to N problem. An interactive d…
Re: Colossal Holograms
#100Earlier quoted context omitted.
The looking Glass display is horizontal parallax only (HPO). HPO is a common information reduction method in the 3D display world. Most holographic stereograms, all rainbow holograms, and all 3D lenticulars are HPO. Occlusion, horizontal motion parallax and stereoscopic cues are preserved, which are our primary 3D cues. The loss of vertical parallax changes computation from an N squared to N problem. An interactive d…
From back when I researched it, accommodation mismatch is a huge problem for a small (but significant) proportion of the population in terms of nausea or headaches. It's less of a problem for movie-theaters because accomodation is at infinity for the screen itself, so as long as they don't have too much for too long that is much closer to the viewer than the screen, it doesn't cause any issues, but it seems like it w…
With the screen, they do match, as only what's on the screen is 3D. In that sense, it is like looking at a box with something 3D in it, versus being submersed inside something 3D like with the glasses.
tl;dr With the screen you can move your head around and the world moves with it, so there is no sensory mismatch. But turning your head when going into a 3D warp speed starscape with 3D glasses on might easily cause someone to ralph on the poor sole sitting in front of them.