Earlier quoted context omitted.
> even rodents can outperform state of the art models at general tasks Rodents can't play Go or a lot of other humanly-meaningful tasks. We don't need to build an artificial cell. A cell is too many components that by blind luck happened to find ways to work together, this is as far from efficient design as can be. The same way we don't build two-legged airplanes, we don't need anything that's close to the wet spiky…
> A cell is too many components that by blind luck happened to find ways to work together Can't tell if sarcasm.
John Carmack: I’m going to work on artificial general intelligence
571–580 of 930 posts
Re: John Carmack: I’m going to work on artificial general intelligence
#572Earlier quoted context omitted.
Not true. https://en.m.wikipedia.org/wiki/Isaac_Newton
Can you expand on why you think his Wikipedia article refutes what I said?
Re: John Carmack: I’m going to work on artificial general intelligence
#573Earlier quoted context omitted.
Whatever the solution is to AGI, fundamentally it will still have to be describable in the language of mathematics (and stochastics is still mathematics).
I dunno. You're limiting your thought to computer science. I think it's more likely at this point in time biotech will produce an AGI, likely by accident. Worse one that competes directly with us for resource. We dont have a great mathematical description of our own intelligence, doing it for a tricked out slimemould would be just as hard.
Does a living thing count as AGI? In that case, I'd say that most parents are quite good at creating AGIs ;)
Re: John Carmack: I’m going to work on artificial general intelligence
#574Carmack's post in full: Starting this week, I’m moving to a "Consulting CTO” position with Oculus. I will still have a voice in the development work, but it will only be consuming a modest slice of my time. As for what I am going to be doing with the rest of my time: When I think back over everything I have done across games, aerospace, and VR, I have always felt that I had at least a vague “line of sight” to the sol…
Re: John Carmack: I’m going to work on artificial general intelligence
#575Earlier quoted context omitted.
Yeah I believe in this game / simulated world NPC idea too. To get the kind of complexity we want we either need sensors in the real world or interfacing in a virtual world that humans bring complexity to (probably both -- the humans are part of the sensing technology to start). Things like AlphaZero etc. got good cuz they had a simulatable model of the world (just a chess board + next state function in their case).…
Perhaps the first sentient program will be born in an MMORPG?
Re: John Carmack: I’m going to work on artificial general intelligence
#576I've been dabbling in AGI and it seems like the field has a lot of low-hanging fruit. I'll bet Carmack can offer some significant contributions. I'll take an opportunity to plug a paper I recently published on comparing relative intelligence. The punchline will illuminate the low-hangingness of the fruit in this field. Suppose X and Y are AGIs and you want to know which is more intelligent. For any interactive reward…
https://ti.arc.nasa.gov/m/profile/dhw/papers/78.pdf
I.e. across the space of all possible environments, all agents perform equally well
Re: John Carmack: I’m going to work on artificial general intelligence
#577This is encouraging. If you're going to work on artificial general intelligence, a reasonable context in which to work on it is game NPCs. They have to operate in a world, interact with others, survive, and accomplish goals. Simulator technology is now good enough that you can do quite realistic worlds. Imagine The Sims, with a lot more internal smarts and real physics, as a base for work. Robotics has the same issue…
Sooooo, The Talos Principle? https://en.wikipedia.org/wiki/The_Talos_Principle
Re: John Carmack: I’m going to work on artificial general intelligence
#578Earlier quoted context omitted.
Why do people of such intelligence subject themselves to being interviewed by dumb-as-a-rock Joe Rogan? I must admit that I often watch his interviews because he invites interesting people, but I can't help but cringe when Rogan gives his opinions.
Seriously. That guy is a stoned idiot who massively overestimates the insight of his high ramblings.
Re: John Carmack: I’m going to work on artificial general intelligence
#579Earlier quoted context omitted.
Yeah I believe in this game / simulated world NPC idea too. To get the kind of complexity we want we either need sensors in the real world or interfacing in a virtual world that humans bring complexity to (probably both -- the humans are part of the sensing technology to start). Things like AlphaZero etc. got good cuz they had a simulatable model of the world (just a chess board + next state function in their case).…
I've long taken the position that intelligence is mostly about getting through the next 10-30 seconds of life without screwing up. Not falling down, not running into stuff, not getting hurt, not breaking things, making some progress on the current task. Common sense. Most of animal brains, and a large fraction of the human brain, is devoted to managing that. On top of that is some kind of coarse planner giving goals…
The human brain can model the physics of a ball in flight, accurately, and quickly. As the ball touches the finger tips it makes the smallest adjustments, again in tiny fractions of a second
Re: John Carmack: I’m going to work on artificial general intelligence
#580Earlier quoted context omitted.
> even rodents can outperform state of the art models at general tasks Rodents can't play Go or a lot of other humanly-meaningful tasks. We don't need to build an artificial cell. A cell is too many components that by blind luck happened to find ways to work together, this is as far from efficient design as can be. The same way we don't build two-legged airplanes, we don't need anything that's close to the wet spiky…
AlphaZero has coded all the rules for the respective three games, they do a tree search and their neural network output layer has exactly n neurons for max(n) possible moves. Although it's impressive they don't teach it heuristics and strategies, it's a very specific task. What about pigeons predicting breast cancer with 99% probability, rats learning to drive cars, monkeys building tools? Rodents stand a bigger chan…