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Sublime Text 2: Public Alpha Released

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Re: Sublime Text 2: Public Alpha Released

#51
I like it...it's crashed on me a few times (64-bit) but other than that it's nifty. The best part is the minimap (high level view of source on right hand side).

Is anyone aware of a plugin for vim that does this sort of thing?

Re: Sublime Text 2: Public Alpha Released

#52
post #38

I'm running into a few miscellaneous usability issues. Hopefully this public alpha helps shed some light on them and help jskinner polish this app to beta and release. Is there a public forum or site that we can report these to (something like getsatisfaction or tender for customer support)?

Especially language support (clojure) for example.

Re: Sublime Text 2: Public Alpha Released

#53
post #35

"No libgio so found" when I ran this on a 32 bit Linux (RHEL5). Would a statically linked Linux executable work for this?

libgio is part of GTK, which I'm hesitant to statically link against. I'll test under RHEL5 and see what I can do to make it work out of the box.

Re: Sublime Text 2: Public Alpha Released

#54
post #33

I literally had never heard of this before. I just downloaded it for Ubuntu and HOT DAMN! I am buying this for sure. For anyone waiting for textmate 2, give this a look. It may very well be just what you are looking for. Best part is you can completely change all the keybindings (if you want) so you can create your VIM or Emacs setup if you so choose. Happy day....

This is awesome, I too hadn't heard of it before. Killer features beyond just being so good: 1) Available for every platform (learn once, use everywhere) 2) Licensed per user (buy once, use everywhere) Loving it already and will purchase imminently. Edit: Would love it even more if I had a basic vim keymap at hand and could always grab. Looking for most of the basic navigation, editing (yank, delete, paste, etc), sea…

I'd never heard of it either I use TextMate usually just having a quick look, for an Alpha, it's surprisingly polished:

* Initial theme is great

* Undo isn't character based

* Split screen/pane

* Top-right there is a cool preview of the document

* Cmd-R gives you quick access to methods in the current file

* Everything seems very quick & snappy and for the most part looks good especially for a cross-platform app.

On the less positive side:

* The fuzzy finder could be a little more relaxed (typing a few letters then a space will give you no results)

* Find files in project could do with a bit of UI (and I'm not sure it does replace as well)

* The project drawer looks like the sidebar in Finder rather than a proper file/directory view.

Really impressed though - definitely tempted to give it a go...

Re: Sublime Text 2: Public Alpha Released

#55
post #39

I stopped reading when I saw that CMD+P does "Goto Anything" instead of print. Please use standard keyboard shortcuts... Too bad because it looked awesome!

Do you really print your code?

"Too bad because it looked awesome!"

You will not use it because of the CMD+P problem!?

Re: Sublime Text 2: Public Alpha Released

#56

Type this: import os. Pressing ctrl+space produced no hint or auto-complete. Does anybody know why ? Another thing I have tried: executing ./sublime_text /mycode/ doesn't import/open that directory within ST, it just opens up blank. I'm pointing these out to ask for solutions, not to nit pick.

Auto complete only looks in the current buffer for possible completions at the moment.

I'll look into what's going on with the command line handling under Linux.

Re: Sublime Text 2: Public Alpha Released

#57
I'd really like to move to an IDE that understands js code as well as Netbeans does but without the sluggish performance of the editor. I like Sublime Text so far, but I really miss the ability to see out-of-scope variables and catch minor errors.

Anyone know how to accomplish this in Sublime Text ?

Re: Sublime Text 2: Public Alpha Released

#58
WJW, this is very cool. A few comments:

- When you select a file in a project, first it shows some kind of preview and only if you start typing it gets its own tab. Why is that ? Perhaps just keep it simple and always show a tab.

- Can I change the font?

- Creating a new project could be a little be easier to understand (perhaps add "New project from folder")

- The black UI looks great with dark themes, but a gray version would be great for light ones.

- The minimap was a little bit greater on ST1, overlaying it like this turns it into a distraction (unless it would fade away automatically and fade in activated by "hot corners", or something like that).

- Any chance you would think of VC integration, or that isn't a good thing to have in the editor for you?

- Why is this so fast? Can you teach us how to make great looking apps that work on all platforms? :)

Really snappy, "modes" load instantly, great out of the box experience. Congratulations!

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