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Nostalgia for Minecraft

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21–30 of 146 posts

Re: Nostalgia for Minecraft

#21
post #16
post #3

A multiplayer persistent world like Minecraft with physics would be amazing, and probably replicate Minecraft's success. e.g. If I chop down a tree at the top of a hill it could roll down and potentially wreck your house. Or causing cave-ins and avalanches from indiscriminate mining. Building dams and rerouting rivers. Building realistic defenses and then siege weapons. Fun Add in critter breeding and predation for d…

Never let realism get in the way of game play...

What game play..?

Re: Nostalgia for Minecraft

#22
post #6

It’s frustrating how Minecraft’s potential hasn’t been realized under Microsoft. The game has such huge potential and tremendous goodwill, and it’s been so stagnant since the acquisition.

From what I understand, a lot of that is due to a combination of factors from bugs and spaghetti code from prior to purchase, to the necessity to not change too much too quickly, which might cause a community uproar, to simply just trying to recoup the cost of the IP purchase in the first place by developing projects around the IP, which the main game (java edition) doesn't see any progress from.

Much of the popularity of the game has a lot to do with the modding community as well, which is where you go when simply building in the vanilla game is no longer interesting. Any change to the vanilla game can have major ripple effects on the modding community.

Lastly, I'd say that one huge development they recently fixed in the code base was the block ID limit. Now that the ID system is name based rather than number based with a hard coded limit, the number of blocks that can be added to the game isn't limited by anything other than the direction of the creative team and new mechanics.

Re: Nostalgia for Minecraft

#23
post #3

A multiplayer persistent world like Minecraft with physics would be amazing, and probably replicate Minecraft's success. e.g. If I chop down a tree at the top of a hill it could roll down and potentially wreck your house. Or causing cave-ins and avalanches from indiscriminate mining. Building dams and rerouting rivers. Building realistic defenses and then siege weapons. Fun Add in critter breeding and predation for d…

I would love to see the breath of the wild physics engine in a persistent MMO.

Re: Nostalgia for Minecraft

#24
post #3

A multiplayer persistent world like Minecraft with physics would be amazing, and probably replicate Minecraft's success. e.g. If I chop down a tree at the top of a hill it could roll down and potentially wreck your house. Or causing cave-ins and avalanches from indiscriminate mining. Building dams and rerouting rivers. Building realistic defenses and then siege weapons. Fun Add in critter breeding and predation for d…

One of the neat things with multiplayer games is that you get to see quickly how players creatively leverage/abuse the game play primitives (the basic physics rules) to their advantage.

Re: Nostalgia for Minecraft

#25
post #3

A multiplayer persistent world like Minecraft with physics would be amazing, and probably replicate Minecraft's success. e.g. If I chop down a tree at the top of a hill it could roll down and potentially wreck your house. Or causing cave-ins and avalanches from indiscriminate mining. Building dams and rerouting rivers. Building realistic defenses and then siege weapons. Fun Add in critter breeding and predation for d…

I would love to see the breath of the wild physics engine in a persistent MMO.

Yeah! People are hyped up about VR but I think MMOs with physics could a big milestone in gaming too.

Both of them combined would literally be a step towards living in a Matrix. :)

Re: Nostalgia for Minecraft

#26
post #3

A multiplayer persistent world like Minecraft with physics would be amazing, and probably replicate Minecraft's success. e.g. If I chop down a tree at the top of a hill it could roll down and potentially wreck your house. Or causing cave-ins and avalanches from indiscriminate mining. Building dams and rerouting rivers. Building realistic defenses and then siege weapons. Fun Add in critter breeding and predation for d…

> Minecraft with physics would be amazing

Chris Delay of Introversion (Prison Architect, Darwinia, DEFCON) mocked up something quite like that back in 2011. I always wished it had been developed further: https://www.youtube.com/watch?v=eQMBGLMtdFE

Re: Nostalgia for Minecraft

#27
post #6

It’s frustrating how Minecraft’s potential hasn’t been realized under Microsoft. The game has such huge potential and tremendous goodwill, and it’s been so stagnant since the acquisition.

Everyone is arguing with you but I 100% agree. Official mod support is all I want. And it isn't happening.

Re: Nostalgia for Minecraft

#28
> Even as Minecraft experiences a nostalgic renaissance, the online open world Roblox has become its spiritual successor.

Too bad Roblox doesn't work on Linux even in Wine, and developers have no interest in doing anything about it. So it's far from being a proper successor.

Re: Nostalgia for Minecraft

#29
post #6

It’s frustrating how Minecraft’s potential hasn’t been realized under Microsoft. The game has such huge potential and tremendous goodwill, and it’s been so stagnant since the acquisition.

I don't know. They've added a ton of underwater content, new structures, mobs (bees, foxes, llamas, phantoms, drowns, etc), sunken ships and treasure maps. If anything, they've had a better release cycle since the acquisition.

What the game really needs is what was promised ages ago: a mod API on the C++ edition.

Re: Nostalgia for Minecraft

#30
post #6

It’s frustrating how Minecraft’s potential hasn’t been realized under Microsoft. The game has such huge potential and tremendous goodwill, and it’s been so stagnant since the acquisition.

Everyone is arguing with you but I 100% agree. Official mod support is all I want. And it isn't happening.

Hmm, there's been an awful lot done with Data Packs.
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