Anyone know what happened to NY Times VR? They shipped Google Carboard to a ton of subscribers, launched an app, had a whole section of their site... it seems to be all gone. They had a great immersive (pun) story about dolphins that I loved to revisit.
Google Open-Sources Cardboard
31–40 of 182 posts
Re: Google Open-Sources Cardboard
#32For those out of the loop: Google has gradually shut down and in some cases, open sourced their VR projects (Daydream, Mirage, VR180, Seurat, etc) over the last 6-12 months to be more focused on their mobile AR projects (ARCore, Google Streetview AR, Lens, etc). A sad day for VR.
The XR gap is in content, not developers, and not tech. Any VR play should be throwing money at creatives, not devs or APIs or frameworks.
Re: Google Open-Sources Cardboard
#33I still don't quite understand why I can't strap myself to my existing phone with a couple of periscopes, run an app outputting the two images on the left and the right halves, and control it with some bluetooth joypad.
Re: Google Open-Sources Cardboard
#34Earlier quoted context omitted.
Google was actually the first company to release an AR-capable phone, with depth sensing capabilities, back in 2014[0]. Due to their inability to properly market the device (or maybe the market wasn't ready at the time), they cut back on that division. One of Google's big tactical mistakes, imo. [0]: https://en.wikipedia.org/wiki/Tango_(platform)#Devices
I don't think that really qualifies as "release" at all. "Several hundred Peanut devices were distributed to early-access partners including university researchers in computer vision and robotics, as well as application developers and technology startups" but I see no evidence that it was actually available for sale. Neither was the Yellowstone tablet.
Re: Google Open-Sources Cardboard
#35Re: Google Open-Sources Cardboard
#36For those out of the loop: Google has gradually shut down and in some cases, open sourced their VR projects (Daydream, Mirage, VR180, Seurat, etc) over the last 6-12 months to be more focused on their mobile AR projects (ARCore, Google Streetview AR, Lens, etc). A sad day for VR.
I mean not a sad day for VR. Google is just being Google and thinking that XR is a tech problem. It’s not. The XR gap is in content, not developers, and not tech. Any VR play should be throwing money at creatives, not devs or APIs or frameworks.
Re: Google Open-Sources Cardboard
#37Earlier quoted context omitted.
It seems like Apple and Microsoft really nailed with focusing on AR instead of VR.
Google was actually the first company to release an AR-capable phone, with depth sensing capabilities, back in 2014[0]. Due to their inability to properly market the device (or maybe the market wasn't ready at the time), they cut back on that division. One of Google's big tactical mistakes, imo. [0]: https://en.wikipedia.org/wiki/Tango_(platform)#Devices
Re: Google Open-Sources Cardboard
#38I still don't quite understand why I can't strap myself to my existing phone with a couple of periscopes, run an app outputting the two images on the left and the right halves, and control it with some bluetooth joypad.
Isn't this exactly what cardboard/daydream does (daydream has a controller; cardboard doesn't, but I think a lot of VR apps will honor a bluetooth controller anyway)
Re: Google Open-Sources Cardboard
#39For those out of the loop: Google has gradually shut down and in some cases, open sourced their VR projects (Daydream, Mirage, VR180, Seurat, etc) over the last 6-12 months to be more focused on their mobile AR projects (ARCore, Google Streetview AR, Lens, etc). A sad day for VR.
It seems like Apple and Microsoft really nailed with focusing on AR instead of VR.
Re: Google Open-Sources Cardboard
#40Anyone know what happened to NY Times VR? They shipped Google Carboard to a ton of subscribers, launched an app, had a whole section of their site... it seems to be all gone. They had a great immersive (pun) story about dolphins that I loved to revisit.