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Google Open-Sources Cardboard

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31–40 of 182 posts

Re: Google Open-Sources Cardboard

#31

Anyone know what happened to NY Times VR? They shipped Google Carboard to a ton of subscribers, launched an app, had a whole section of their site... it seems to be all gone. They had a great immersive (pun) story about dolphins that I loved to revisit.

Fake news

Re: Google Open-Sources Cardboard

#32
post #6

For those out of the loop: Google has gradually shut down and in some cases, open sourced their VR projects (Daydream, Mirage, VR180, Seurat, etc) over the last 6-12 months to be more focused on their mobile AR projects (ARCore, Google Streetview AR, Lens, etc). A sad day for VR.

I mean not a sad day for VR. Google is just being Google and thinking that XR is a tech problem. It’s not.

The XR gap is in content, not developers, and not tech. Any VR play should be throwing money at creatives, not devs or APIs or frameworks.

Re: Google Open-Sources Cardboard

#33
post #23

I still don't quite understand why I can't strap myself to my existing phone with a couple of periscopes, run an app outputting the two images on the left and the right halves, and control it with some bluetooth joypad.

Isn't this exactly what cardboard/daydream does (daydream has a controller; cardboard doesn't, but I think a lot of VR apps will honor a bluetooth controller anyway)

Re: Google Open-Sources Cardboard

#34
post #29
post #25

Earlier quoted context omitted.

Google was actually the first company to release an AR-capable phone, with depth sensing capabilities, back in 2014[0]. Due to their inability to properly market the device (or maybe the market wasn't ready at the time), they cut back on that division. One of Google's big tactical mistakes, imo. [0]: https://en.wikipedia.org/wiki/Tango_(platform)#Devices

I don't think that really qualifies as "release" at all. "Several hundred Peanut devices were distributed to early-access partners including university researchers in computer vision and robotics, as well as application developers and technology startups" but I see no evidence that it was actually available for sale. Neither was the Yellowstone tablet.

did google actually produce the hardware, or was this designed and manufactured by a partner?

Re: Google Open-Sources Cardboard

#36
post #6

For those out of the loop: Google has gradually shut down and in some cases, open sourced their VR projects (Daydream, Mirage, VR180, Seurat, etc) over the last 6-12 months to be more focused on their mobile AR projects (ARCore, Google Streetview AR, Lens, etc). A sad day for VR.

I mean not a sad day for VR. Google is just being Google and thinking that XR is a tech problem. It’s not. The XR gap is in content, not developers, and not tech. Any VR play should be throwing money at creatives, not devs or APIs or frameworks.

I bought an Oculus Rift devkit and later the full version and loved it, but I actually have doubts about it only being a content problem. VR has some inherent problems (lack of any outside visibility, motion sickness, space restrictions) that are hard to solve and keep many people away from it. For me it only really worked in racing games where i was not moving at all and even then it is quite exhausting.

Re: Google Open-Sources Cardboard

#37
post #25

Earlier quoted context omitted.

It seems like Apple and Microsoft really nailed with focusing on AR instead of VR.

Google was actually the first company to release an AR-capable phone, with depth sensing capabilities, back in 2014[0]. Due to their inability to properly market the device (or maybe the market wasn't ready at the time), they cut back on that division. One of Google's big tactical mistakes, imo. [0]: https://en.wikipedia.org/wiki/Tango_(platform)#Devices

I worked with the Tango tablet a bit when it was released as a dev kit, and it worked decently well (as far as I remember). The biggest problem seemed to be that it never really got past the "dev kit" stage, as far as I'm aware. I'd guess that behind their decision was the fact that there were (and still are) very few use cases for phone/tablet AR that are useful to the consumer market - in a lot of ways it's still a toy. (that's not to say it's useless - I could name a bunch of important niche use cases - but only that I haven't seen a compelling mass-market need)

Re: Google Open-Sources Cardboard

#38
post #23

I still don't quite understand why I can't strap myself to my existing phone with a couple of periscopes, run an app outputting the two images on the left and the right halves, and control it with some bluetooth joypad.

Isn't this exactly what cardboard/daydream does (daydream has a controller; cardboard doesn't, but I think a lot of VR apps will honor a bluetooth controller anyway)

Afaik they only support specific phone models—understandable due to the fixed dimensions of the headset. Not so understandable is why I don't see apps that support any phone as long as I can build a headset for it.

Re: Google Open-Sources Cardboard

#39
post #6

For those out of the loop: Google has gradually shut down and in some cases, open sourced their VR projects (Daydream, Mirage, VR180, Seurat, etc) over the last 6-12 months to be more focused on their mobile AR projects (ARCore, Google Streetview AR, Lens, etc). A sad day for VR.

It seems like Apple and Microsoft really nailed with focusing on AR instead of VR.

You could argue Hololens is positioned to do well even though it hasn't delivered anything consumer ready yet but Android fully implements any iOS AR feature. I don't see how you can say they're ahead of Google or made a better play.

Re: Google Open-Sources Cardboard

#40

Anyone know what happened to NY Times VR? They shipped Google Carboard to a ton of subscribers, launched an app, had a whole section of their site... it seems to be all gone. They had a great immersive (pun) story about dolphins that I loved to revisit.

It still exists on the NY Times app. Tap the "Sections" tab, then scroll most of the way down and the content under "Immersive (AR/VR)." There's dozens of items in there.
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