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Google Open-Sources Cardboard

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Re: Google Open-Sources Cardboard

#12
post #7
post #3

Earlier quoted context omitted.

They do have several software projects: blocks, poly, tilt brush. I also believe they have various VR divisions. Don’t count them out yet- my take is that the Oculus Quest put the nail in the coffin for ‘phone based’ VR (cheap and solid with controllers/and soon hand tracking is just a better product) and most investment going forward will probably be diverted in that direction (whether it be competing hardware produ…

Has the Quest been a successful product?

Keep in mind the scope of the entire VR market. It has yet to reach critical mass. Anecdotally, I tried a Quest over the weekend and was blown away. The lower FPS was a bit disorienting in some conditions due to strobing, but the resolution and general responsiveness was just incredible.

And once Oculus Link is released, the Rift catalogue will be available for the Quest, and I'm considering upgrading from a Rift now that it seems like a real upgrade. I'd say a product which convinces current adopters to upgrade so soon is a success.

Re: Google Open-Sources Cardboard

#14
For what it is, Cardboard is pretty cool technology that opens up the VR world to a lot of people that would never be able to afford the high end equipment needed for real VR. I had a couple of cheap Cardboard viewers and then upgraded to the Samsung VR goggles which are also surprisingly good for the money.The Samsung/Oculus partnership seems to still be strong, for now at least.

Re: Google Open-Sources Cardboard

#15
post #7
post #3

Earlier quoted context omitted.

They do have several software projects: blocks, poly, tilt brush. I also believe they have various VR divisions. Don’t count them out yet- my take is that the Oculus Quest put the nail in the coffin for ‘phone based’ VR (cheap and solid with controllers/and soon hand tracking is just a better product) and most investment going forward will probably be diverted in that direction (whether it be competing hardware produ…

Has the Quest been a successful product?

Overall market sales are still small but it's a very compelling product. It is absolutely dead simple to use (literally had age 5 to 75 pick it right up). It's very flexible with floor space and boundary size, so if you're in a small apartment it's still usable. Games work well and are optimized for it, solid tracking, etc.

The kicker of course: it's an untethered system (which is great but sacrifices some visual quality). But even if that's an issue to you, shortly Oculus Connect will be available and you can use it as a viewer connected to your gaming PC.

Re: Google Open-Sources Cardboard

#16
post #6

For those out of the loop: Google has gradually shut down and in some cases, open sourced their VR projects (Daydream, Mirage, VR180, Seurat, etc) over the last 6-12 months to be more focused on their mobile AR projects (ARCore, Google Streetview AR, Lens, etc). A sad day for VR.

Yet another Google project resigned to the trash heap. Remember all the reviewers who acted as if not being Google Daydream compatible was a huge black mark against a new phone?

Re: Google Open-Sources Cardboard

#17
post #6

For those out of the loop: Google has gradually shut down and in some cases, open sourced their VR projects (Daydream, Mirage, VR180, Seurat, etc) over the last 6-12 months to be more focused on their mobile AR projects (ARCore, Google Streetview AR, Lens, etc). A sad day for VR.

It seems like Apple and Microsoft really nailed with focusing on AR instead of VR.

Re: Google Open-Sources Cardboard

#18
post #6

For those out of the loop: Google has gradually shut down and in some cases, open sourced their VR projects (Daydream, Mirage, VR180, Seurat, etc) over the last 6-12 months to be more focused on their mobile AR projects (ARCore, Google Streetview AR, Lens, etc). A sad day for VR.

It seems like Apple and Microsoft really nailed with focusing on AR instead of VR.

What do they have to show for it exactly?

Re: Google Open-Sources Cardboard

#19
post #4

If open source cardboard included Daydream hardware specifications and fabrication files will be nice. Google has already abandoned the project so it should not be an issue to release hardware and related assets under open source along with SDK. It might allow different companies to continue daydream, instead of let it die.

I suspect that most of the reason this is not done more commonly (and I’m with you: I think it should be) is because higher-ups look at the associated patents and hoard them, thinking they may use them later.

Re: Google Open-Sources Cardboard

#20
post #6

For those out of the loop: Google has gradually shut down and in some cases, open sourced their VR projects (Daydream, Mirage, VR180, Seurat, etc) over the last 6-12 months to be more focused on their mobile AR projects (ARCore, Google Streetview AR, Lens, etc). A sad day for VR.

It seems like Apple and Microsoft really nailed with focusing on AR instead of VR.

Is VR not just a special case of AR?
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