> After 50 games, however, DeepMind hit a snag. Some players had noticed that three user accounts on the Battle.net gaming platform had played the exact same number of StarCraft II games over a similar time frame — the three accounts that AlphaStar was secretly using. When watching replays of these matches, players noticed that the account owner was performing actions that would be extremely difficult, if not impossi…
Funny how they put it as: > When watching replays of these matches, players noticed that the account owner was performing actions that would be extremely difficult, if not impossible, for a human. framing it like the agent was doing some sort insane play, when the reality is the main evidence of a player being alphastar (other than its garbage decision making) was the fact that it wasn't using hotkeys!
The configuration of control groups is visible in replays; AlphaStar's replay data does not have any control groups in it.
Though, via its API, it is able to select arbitrary groups of units from anywhere on the map.
Personally, I would have loved to see it work through control group management because I think that is something that is important and steals attention away from humans. But probably to the researchers, it is just annoying data to model that doesn't get to the "core" of StarCraft.