Grandmaster level in StarCraft II using multi-agent reinforcement learning
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Re: Grandmaster level in StarCraft II using multi-agent reinforcement learning
#2Re: Grandmaster level in StarCraft II using multi-agent reinforcement learning
#3> 61 wins out of 90 games against high-ranking players
This doesn't seem to be quite as commanding as it was in Go. Do we know what MMR it reached or if it consistently beat players like Serral?
Re: Grandmaster level in StarCraft II using multi-agent reinforcement learning
#4Re: Grandmaster level in StarCraft II using multi-agent reinforcement learning
#5So instead of fixing the unfairness... they tried to hide it?
Re: Grandmaster level in StarCraft II using multi-agent reinforcement learning
#6> placing within the top 0.15% of the region's 90,000 players > 61 wins out of 90 games against high-ranking players This doesn't seem to be quite as commanding as it was in Go. Do we know what MMR it reached or if it consistently beat players like Serral?
Re: Grandmaster level in StarCraft II using multi-agent reinforcement learning
#7How soon is this put into the hands of battlefield commanders? Not presuming it’s a bad thing, but I wonder when we’ll hear the outcome of a battle was aided by this kind of intelligence.
Re: Grandmaster level in StarCraft II using multi-agent reinforcement learning
#8How soon is this put into the hands of battlefield commanders? Not presuming it’s a bad thing, but I wonder when we’ll hear the outcome of a battle was aided by this kind of intelligence.
I assume obtaining a decent-sized training dataset is gonna be a bloody business.
Re: Grandmaster level in StarCraft II using multi-agent reinforcement learning
#9How soon is this put into the hands of battlefield commanders? Not presuming it’s a bad thing, but I wonder when we’ll hear the outcome of a battle was aided by this kind of intelligence.
I assume obtaining a decent-sized training dataset is gonna be a bloody business.
these 3 pieces of info already allow you to create a strategy framework
Re: Grandmaster level in StarCraft II using multi-agent reinforcement learning
#10How soon is this put into the hands of battlefield commanders? Not presuming it’s a bad thing, but I wonder when we’ll hear the outcome of a battle was aided by this kind of intelligence.
So far it trains on a deterministic model by playing millions of games against itself. It can be thrown off by a single rule change.
The challenge here in making an AI usable on the real battlefield is more on making a realistic simulation rather than on a better AI.