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How Untitled Goose Game became a real video game

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Re: How Untitled Goose Game became a real video game

#81
post #7

My favorite piece of Goose Game fanart so far is this one: https://i.redd.it/wbts33d7u6u31.jpg A bad goose variation on https://i.imgur.com/WPuSziL.jpg It's a simple and hilarious game. Haven't finished it yet, but strongly recommend to anyone who's on the fence.

Hadn't seen that second link before. Just lost my good boy a month ago. Thanks for the unexpected (happy) office tears

Seriously! We said goodbye to our good ol' fat labrador maybe 10 months ago, and this still immediately choked me up...

Ugh they leave such a great impression on you. Miss you Joe.

Re: How Untitled Goose Game became a real video game

#82
post #25

Earlier quoted context omitted.

Are these franchises?

The term 'franchise' is mutated a bit in the game industry. They're new games that don't have anything to do with previous games (not a sequel, remake, prequel, etc.) so they're new franchises.

Ahhh, thanks! I had no idea "new franchise" would be used even if it wasn't obviously the first in a series of games.

Re: How Untitled Goose Game became a real video game

#83

Looks like a whole new genre of games have recently been invented: - Goat Simulator: https://www.youtube.com/watch?v=dvWGLcdI8o8 - Untitled Goose Game: https://www.youtube.com/watch?v=9LL2AtHo1gk - Pigeon Simulator: https://www.youtube.com/watch?v=yb30jQ_Bpmg

Goose game is closer to Hitman where Goat Simulator is more like Garrys Mod. It’s intentionally “glitchy” physics parody in a big open map.

Ah that is a good comparison. I am very familiar with the Hitman series and this does seem to be very similar having a set of objectives and the player needs to put the pieces together.

Re: How Untitled Goose Game became a real video game

#84

Earlier quoted context omitted.

Long ago someone already had the bright idea of making individual sims of tons of different animals all based around the same shitty engine, each with their own separate DLC and flood the android market with them. I was really interested in animal sims for a while. I think we're headed into good territory though. Check out this clearly Harvest Moon inspired cat sim: http://cattailsgame.com/ Personally, I would like t…

Oof, don't remind me -- it's been close to a decade since I backed "The Magical Realms of Tír na nÓg: Escape from Necron 7 – Revenge of Cuchulainn: The Official Game of the Movie – Chapter 2 of the Hoopz Barkley SaGa" on Kickstarter.

Hey! As of June this year the developers have said they're still working on it, just most of the team has left so it's just the core two devs now working part time. I'm considering reaching out to lend a hand just so I'm not playing this game in my forties.

Re: How Untitled Goose Game became a real video game

#85
post #14

Earlier quoted context omitted.

if this isn't the work of a viral marketing company, they certainly have the possibility of a new line of work ahead of them after this. I can't remember seeing a viral marketing campaign as effective as this in a long time. edit: this comment is apparently oddly controversial for a startup-oriented forum. Perhaps someone could explain why? They have really struck marketing gold in a way most small companies would en…

I've seen a few people on Reddit insist that it must be an astroturf campaign. Because Reddit would never latch onto some random thing and meme obsessively about it for months, otherwise. It's extremely streamer-friendly (i.e. "fun to watch other people play and react to"), which is a big boost to virality, and it got featured by a hugely popular YouTuber (Dunkey) four days after its launch. And it got lucky. It's no…

People were meme-ing the goose game hard much before its launch, and much before Dunkey covered it, but that probably helped sustain its exponential growth.

More than streamer-friendly, it's Reddit- and Twitter-friendly. Any small clip of the game is automatically funny and share-able. The bird's simple design makes it easy for fan artists to make more memes.

Re: How Untitled Goose Game became a real video game

#86
post #14

Earlier quoted context omitted.

if this isn't the work of a viral marketing company, they certainly have the possibility of a new line of work ahead of them after this. I can't remember seeing a viral marketing campaign as effective as this in a long time. edit: this comment is apparently oddly controversial for a startup-oriented forum. Perhaps someone could explain why? They have really struck marketing gold in a way most small companies would en…

I've seen a few people on Reddit insist that it must be an astroturf campaign. Because Reddit would never latch onto some random thing and meme obsessively about it for months, otherwise. It's extremely streamer-friendly (i.e. "fun to watch other people play and react to"), which is a big boost to virality, and it got featured by a hugely popular YouTuber (Dunkey) four days after its launch. And it got lucky. It's no…

If anything, the EGS hate feels like an AstroTurf. I just do not get it.

Re: How Untitled Goose Game became a real video game

#87

Looks like a whole new genre of games have recently been invented: - Goat Simulator: https://www.youtube.com/watch?v=dvWGLcdI8o8 - Untitled Goose Game: https://www.youtube.com/watch?v=9LL2AtHo1gk - Pigeon Simulator: https://www.youtube.com/watch?v=yb30jQ_Bpmg

Writing on Games has a very good video about why that comparison actually really doesn't hold very well: https://www.youtube.com/watch?v=h0ySPq0Sw10

tl;dw: Those other games are more about generating absurd and funny situations through (carefully designed) intentionally awkward controls and silly physics. Goose Game is carefully designed to allow the player to set up and execute a joke for themselves.

Re: How Untitled Goose Game became a real video game

#88

Earlier quoted context omitted.

A startup I worked at used to have a crying room. So not just Jeff Bezos.

There's nothing wrong with crying or in general showing or having emotions, "negative" or otherwise. Some people just have that reaction to difficulty and frustration or whatever else, it doesn't have to mean that an environment is terrible or immoral if people cry about it sometimes.

But maybe if it happens often enough that you need a "crying room", something is wrong.

Re: How Untitled Goose Game became a real video game

#89
post #67
post #53

Earlier quoted context omitted.

I love Panic. Playdate looks awesome, I am happy for their success, and I wish them the best. That said, I think both the games they've produced (Firewatch and Untitled Goose Game) are duds. They're flashy, well marketed, and totally underbaked. I expected to love both of those games, being a fan of "walking simulators" and story focused games (which Firewatch fumbled), and Hitman and stealth games (which UGG fumbled…

For me personally, Firewatch was the first "walking simulator" I was actually able to finish. I thought it was phenomenal.

I'm happy you liked it!

Re: How Untitled Goose Game became a real video game

#90

Earlier quoted context omitted.

I've seen a few people on Reddit insist that it must be an astroturf campaign. Because Reddit would never latch onto some random thing and meme obsessively about it for months, otherwise. It's extremely streamer-friendly (i.e. "fun to watch other people play and react to"), which is a big boost to virality, and it got featured by a hugely popular YouTuber (Dunkey) four days after its launch. And it got lucky. It's no…

If anything, the EGS hate feels like an AstroTurf. I just do not get it.

It's a crappy store that seeks to compete with the dominant market player not through being better, but through throwing shit-tons of money at timed exclusives. Which itself isn't really that bad, but it doubled down on being hated when it started snatching up community funded games that were otherwise intended for release on several other platforms.
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