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How Untitled Goose Game became a real video game

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Re: How Untitled Goose Game became a real video game

#71

My favorite piece of Goose Game fanart so far is this one: https://i.redd.it/wbts33d7u6u31.jpg A bad goose variation on https://i.imgur.com/WPuSziL.jpg It's a simple and hilarious game. Haven't finished it yet, but strongly recommend to anyone who's on the fence.

I was on the fence, until a Goose locked me out. Now I'm just listening to my floating radio

Re: How Untitled Goose Game became a real video game

#73
post #61

Earlier quoted context omitted.

I bought Outer Worlds on the Epic store. Bah. I don't like the Epic store but I really wanted to play that game. Game is awesome, I'm really not sure what deal ensured it wouldn't be on Steam.

> I'm really not sure what deal ensured it wouldn't be on Steam. The simple fact that Epic offers a much better deal in terms of cost to be on the store. Half of what Valve demands per sale.

I would be willing to bet there was a large cash payment from Epic for exclusivity, in addition to the smaller cut.

Re: How Untitled Goose Game became a real video game

#74

Looks like a whole new genre of games have recently been invented: - Goat Simulator: https://www.youtube.com/watch?v=dvWGLcdI8o8 - Untitled Goose Game: https://www.youtube.com/watch?v=9LL2AtHo1gk - Pigeon Simulator: https://www.youtube.com/watch?v=yb30jQ_Bpmg

- SimAnt (1991): https://en.wikipedia.org/wiki/SimAnt

Loved that game!

Re: How Untitled Goose Game became a real video game

#75
post #59

I feel like this is somewhat close to the Goat Simulator. In that case, this will likely join my list of fun, but pretty odd games: * The Stanley Parable * The Goat Simulator * I am Bread * Starwhals * Octodad

Surely we need a hat tip to Jeff Minter as the godfather of "odd animal references in video games"...

Having once met Jeff and had an all too brief chat, I am happy to confirm that he is just as nice a person as I imagined him to be.

Re: How Untitled Goose Game became a real video game

#76

>“Untitled Goose Game is a safe, socially acceptable way to relieve stress,” the Washington Post declared shortly after the game’s release. “It’s the new punching a wall. It’s the new crying at your desk.” Likening crying at your desk to a delightful video game is exactly the kind of analogy that I would expect from one of Jeff Bezos' employees.

A startup I worked at used to have a crying room. So not just Jeff Bezos.

There's nothing wrong with crying or in general showing or having emotions, "negative" or otherwise.

Some people just have that reaction to difficulty and frustration or whatever else, it doesn't have to mean that an environment is terrible or immoral if people cry about it sometimes.

Re: How Untitled Goose Game became a real video game

#77

I was unable to find it funny :|

Personally, It's a game I love to hate. growing up near a large lake, I got to see these flying rage machines up close, and to play as one opened up a part of my brain I had closed up for years. I want more games like this.

Something that might cheer you up:

We too used to live near a lake, in an apartment. The geese there terrorized people one year.

We had a tiny little partially disabled girl ferret. She could barely walk but slithered and bounced around with gusto and she had a surfeit of chutzpah.

We bought a little leash for her, and let her explore the grass, bushes, mulch and edge of the lake, and she loved every minute of it, chucking and dooking happily.

Then the geese saw us, and started their "feed us or suffer" swarm. We of course began to back up, and as the long necked avian assholes drew closer, we thought of beating a hasty retreat.

But then our saviour leaped forth! Tiny disabled girl ferret happily bounced around at our feet and then charged at the geese like a little flailing bezerker, loudly dooking the whole time.

I'd never before seen a goose visibly think "oh fuck", and here was a couple dozen double taking geese stopping dead in their webby tracks, like a European general trying to advance east during a Russian winter. Each goose looked shocked, then confused, then terrified as they abandoned any thoughts of camaraderie and fled from this tiny whirling daemon dervish of death.

Tiny girl ferret didn't get within 4 feet of the geese. Not a single of Nature's red teeth or claws were used. But a pound or so of sinewy insane calamity managed to put the fear of a goose god into those beaky bastards.

Unfortunately they kept attacking people and were dealt with somehow. We weren't told how, the apartment complex wouldn't say anything.

----- * -----

This is a true story. If you want to scare geese away, get yourself a ferret. In fact, get 3 because they are stinky social weasels who love to sleep cuddled up together. I miss my girls and boys, they were so much fun!

Re: How Untitled Goose Game became a real video game

#78

>“Untitled Goose Game is a safe, socially acceptable way to relieve stress,” the Washington Post declared shortly after the game’s release. “It’s the new punching a wall. It’s the new crying at your desk.” Likening crying at your desk to a delightful video game is exactly the kind of analogy that I would expect from one of Jeff Bezos' employees.

Crying at your desk would only be considered acceptable at Amazon if you continued working while doing so.

Re: How Untitled Goose Game became a real video game

#79
post #63
post #53

Earlier quoted context omitted.

I love Panic. Playdate looks awesome, I am happy for their success, and I wish them the best. That said, I think both the games they've produced (Firewatch and Untitled Goose Game) are duds. They're flashy, well marketed, and totally underbaked. I expected to love both of those games, being a fan of "walking simulators" and story focused games (which Firewatch fumbled), and Hitman and stealth games (which UGG fumbled…

I personally loved Firewatch. What did you dislike about it? What are you comparing it to?

I thought the writing, characterization, and voice acting were surprisingly poor, it's a game that requires the chemistry between the two characters to really sing but it just falls flat. Some people complain about the plot itself not going "anywhere" but I think that would have worked if the fundamentals were stronger. (Far less important but I also really didn't like the animation and character feel.)

I vastly prefer Gone Home, which is a very similar type of game, with much less flashy visual style but the characters, voice acting, and storytelling are handled, imho, perfectly.

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