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Unity creates new open source tool for architects

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21–30 of 77 posts

Re: Unity creates new open source tool for architects

#21

Earlier quoted context omitted.

Sounds like an industry ripe for disruption.

Nope industry running on small margins and client with atypical expectations who probably doesn't want to pay for what the extra work costs

I think he was talking about architecture, not software consulting. ;)

Re: Unity creates new open source tool for architects

#22
post #2

We made a foray into designing and building a brand new house and let me tell you, my fellow HNers, the state of affairs with the design part is ABYSMAL, even in a reasonably modern architect firm. Basically you first design, for look and feel, then you calculate technical details, then you build. Or rather the architect does all three, but you would normally want to "chip in" during the design phase - change the lay…

It could be worse. I've seen 2D architectural drawings that could have been M.C. Escher works. You at least got a design that was physically possible in three dimensions.

Re: Unity creates new open source tool for architects

#23
post #2

We made a foray into designing and building a brand new house and let me tell you, my fellow HNers, the state of affairs with the design part is ABYSMAL, even in a reasonably modern architect firm. Basically you first design, for look and feel, then you calculate technical details, then you build. Or rather the architect does all three, but you would normally want to "chip in" during the design phase - change the lay…

The funny thing is, even these cumbersome tools are so much better than what the software industry has.

Small changes take only hours to complete? It takes only weeks to converge to a general design? Most software project managers would kill for that level of efficiency and predictability.

(A bunch of pictures made in Sketch is not the design. You can surely do that in a few days, but it’s essentially the same as making a bunch of facade drawings and pretending that’s the architectural design.)

Re: Unity creates new open source tool for architects

#24
post #2

We made a foray into designing and building a brand new house and let me tell you, my fellow HNers, the state of affairs with the design part is ABYSMAL, even in a reasonably modern architect firm. Basically you first design, for look and feel, then you calculate technical details, then you build. Or rather the architect does all three, but you would normally want to "chip in" during the design phase - change the lay…

I designed/built my own house too[1], giving sketches to an architect and working with him. Some major takeaways for others who have yet to build: * No one will care about your project as much as you and this includes the architect :( * Few(???) architects and zero builders seem to understand light/wind/circulation like people apparently intuitively did 200 years ago. You might be better off with the average curious…

Drawing your plan on the floor sounds a good idea, but isn't there an effect where outdoor surfaces look much smaller than the same surface indoor? How do you account for that?

Re: Unity creates new open source tool for architects

#25

Wondering how many commercial products have been jeopardised by this freeware sponsored by a corporation, and how many jobs have been put at risk?

Nobody seems to be bothered by this kind of argument when it comes to music publishing industry being disrupted by new technology, why is this any different?

The world is not here to ensure your business model can continue uninterrupted in perpetuity. The world moves forwards (well, mostly forwards), and it is up to you to adapt your business model accordingly.

Re: Unity creates new open source tool for architects

#26
post #8
post #2

We made a foray into designing and building a brand new house and let me tell you, my fellow HNers, the state of affairs with the design part is ABYSMAL, even in a reasonably modern architect firm. Basically you first design, for look and feel, then you calculate technical details, then you build. Or rather the architect does all three, but you would normally want to "chip in" during the design phase - change the lay…

In that same process now. I can recommend ChiefArchitect. So far it has been great. It is within reach for a technical person to figure out, especially with all the training videos available online for free. It is also powerful enough to do a lot of the details as well, which we are doing ourselves and then sending back to the architect for review.

I just finished modeling my house in Chief Architect, and I'm very impressed with it. There are things I don't love, especially the price as a plain homeowner (and the lack of plumbing / HVAC modeling), but it's an impressive tool, and the online tutorials are excellent.

One important note if anyone does try it, the system of measurement Can Not be changed for a file. I started mine in metric, because I generally prefer metric and it was a nice way to measure using a laser measuring tool. But I live in an imperial world (US), where all stores and contractors work in imperial units and there has been tens of times already that I wish my plan was also imperial. And Chief Architect can't convert the file. I can display imperial units, but the base units are always metric.

Re: Unity creates new open source tool for architects

#27
post #14

Earlier quoted context omitted.

I asked all firms we spoke with how they work. None even had an option of making tweaks to the project with real-time 3D feedback. That is - change something and see how it looks in 3D on the second monitor, move the camera around, change time of the day, turn lights on and off, then try it differently, check again, try third, etc. Aim for dozens of "revisions" in a scope of one hour - that's not even remotely possib…

Changing most things is hard work, not something that can be done in seconds. Have you ever done 3D modelling?

I did.

Changes being "hard work" is a matter of a tool not being well adapted to the job, which is a problem with the tool, not the process. If I am playing with a floor plan, then certain changes, like moving walls and openings should be as easy to do as possible. If they aren't, it's the wrong tool for the job ... which is exactly what I mentioned in the first post - that the architects routinely use heavy-lifting ArchiCAD to do design phase sketching.

Re: Unity creates new open source tool for architects

#28

Earlier quoted context omitted.

I designed/built my own house too[1], giving sketches to an architect and working with him. Some major takeaways for others who have yet to build: * No one will care about your project as much as you and this includes the architect :( * Few(???) architects and zero builders seem to understand light/wind/circulation like people apparently intuitively did 200 years ago. You might be better off with the average curious…

Drawing your plan on the floor sounds a good idea, but isn't there an effect where outdoor surfaces look much smaller than the same surface indoor? How do you account for that?

Actually that seemed to be a big problem of computer models to me too. When I was a kid I modeled the houses I was living in using Counterstrike Source's Hammer editor, and they always felt SO SMALL to walk around "inside" when they were correct to scale, even though one of them was a fairly big 1800's house. So either way you simulate things you have funny perceptions.

And during construction you are kind of thrown about by the perception of the size. When framing is done, it feels huge. Once all the plaster is on the walls, it feels extremely "small" at first because you were so used to the big openness of the frame, then finally as more finishes are applied it just feels correct at last.

It's hard to describe exactly what feeling happens. But suffice to say it's never easy to get "right" feeling simulations of a structure until you put up literal walls.

For this reason, if you want to build a 5x7 bathroom or 11x13 bedroom or whatever, the best possible thing you can do is find one that already exists. Or find a 11x11 room or something and try to imagine it with 2 more feet. Then you can carry these mental rooms around with you.

At least, that's what I did a lot of.

Re: Unity creates new open source tool for architects

#29
post #2

We made a foray into designing and building a brand new house and let me tell you, my fellow HNers, the state of affairs with the design part is ABYSMAL, even in a reasonably modern architect firm. Basically you first design, for look and feel, then you calculate technical details, then you build. Or rather the architect does all three, but you would normally want to "chip in" during the design phase - change the lay…

I'm working on that process now. Digital solutions are failing me, so I'm building and revising the floorplans and structure in Lego. It doesn't give a 3d walkthrough either, but is so much faster than anything I've found on a computer.

Re: Unity creates new open source tool for architects

#30

Earlier quoted context omitted.

I designed/built my own house too[1], giving sketches to an architect and working with him. Some major takeaways for others who have yet to build: * No one will care about your project as much as you and this includes the architect :( * Few(???) architects and zero builders seem to understand light/wind/circulation like people apparently intuitively did 200 years ago. You might be better off with the average curious…

Drawing your plan on the floor sounds a good idea, but isn't there an effect where outdoor surfaces look much smaller than the same surface indoor? How do you account for that?

This has been my problem. Planning with a floor plan is not remotely the same as being there. What I think will work on a floor plan doesn't when I actually try it.

VR would work for me because the sense of space exists in VR where as it does not in floor plans nor on 3D renders views on 2D screens.

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