Software Is Hard (2007)
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Software Is Hard (2007)
1–10 of 54 posts
Re: Software Is Hard (2007)
#2All the way back to nickb: https://news.ycombinator.com/item?id=62453
Re: Software Is Hard (2007)
#3And this brings me two sides of the argument: should software capture every aspect of human life with all of its complications, or humans should change their lifestyle to fit a software framework? This is probably a never ending discussion, and I'm keen to listen to both sides.
Re: Software Is Hard (2007)
#4How timely. I was reading the Unicode Standard the other day, and realized how this seemingly simple project of "modelling a character with a number" has become a huge, sprawling behemoth over years because they tried to cover every aspect of human language; I'm sure it's going to be even more convoluted and politicized in future, and it will never be complete. And this brings me two sides of the argument: should sof…
Re: Software Is Hard (2007)
#5How timely. I was reading the Unicode Standard the other day, and realized how this seemingly simple project of "modelling a character with a number" has become a huge, sprawling behemoth over years because they tried to cover every aspect of human language; I'm sure it's going to be even more convoluted and politicized in future, and it will never be complete. And this brings me two sides of the argument: should sof…
Wait, are there really people who think humans should change their lives to fit a software framework?
Re: Software Is Hard (2007)
#6How timely. I was reading the Unicode Standard the other day, and realized how this seemingly simple project of "modelling a character with a number" has become a huge, sprawling behemoth over years because they tried to cover every aspect of human language; I'm sure it's going to be even more convoluted and politicized in future, and it will never be complete. And this brings me two sides of the argument: should sof…
Wait, are there really people who think humans should change their lives to fit a software framework?
Re: Software Is Hard (2007)
#7How timely. I was reading the Unicode Standard the other day, and realized how this seemingly simple project of "modelling a character with a number" has become a huge, sprawling behemoth over years because they tried to cover every aspect of human language; I'm sure it's going to be even more convoluted and politicized in future, and it will never be complete. And this brings me two sides of the argument: should sof…
Wait, are there really people who think humans should change their lives to fit a software framework?
Re: Software Is Hard (2007)
#8How timely. I was reading the Unicode Standard the other day, and realized how this seemingly simple project of "modelling a character with a number" has become a huge, sprawling behemoth over years because they tried to cover every aspect of human language; I'm sure it's going to be even more convoluted and politicized in future, and it will never be complete. And this brings me two sides of the argument: should sof…
Wait, are there really people who think humans should change their lives to fit a software framework?
Think about food. Pretty much every world cuisine is rooted in a bunch of non-optional requirements imposed by local climate, soil, etc.
Even language has shifted to adapt to writing systems over time.
Re: Software Is Hard (2007)
#9...and Unreal had been licensing their first person shooter engine since 1996, though it wouldn’t be until two years after this post that they dropped the price on UE3 to the point where hobbyists could afford it, then made UE4 damn near free, to try and grab some of the indy game love that Unity has been getting since its first much-lower-price release in 2005. And don’t forget Id, who’d been licensing their engines since, what, the Doom days?
Big games are still obscene sprawling messes, and so are little games I’m sure, but we are kinda at a point where nobody ever needs to write a FPS engine ever again, unless they specifically think that sounds like a fun project. Or any other kind of basic game format, it’s not like the four people who made Untitled Goose Game had to do much for the initial steps of getting a goose wandering around a 3d modeled world full of objects with a decent caricature of basic physics.
Re: Software Is Hard (2007)
#10A thread from 2009: https://news.ycombinator.com/item?id=723605 All the way back to nickb: https://news.ycombinator.com/item?id=62453