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Bruno Simon – 3D Curriculum

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31–40 of 46 posts

Re: Bruno Simon – 3D Curriculum

#31

Awesome. Does anyone know of something with a similar structure that can be used as a spatial journal or memory palace? I find that when I’m remembering various things I naturally associate them with random geographic places I know and have been looking for an open-world type 3D environment where I could place information (links, document, text) explicitly to help with organization and recall.

This seems along the lines of what you're describing. The technique is called using a "memory palace", regardless if it's a palace or not.

https://www.microsoft.com/en-us/p/loci-memory-palace/9nfmz63...

Re: Bruno Simon – 3D Curriculum

#35

I wonder if the author drives cars? Everything is flawless, but the steering when the car goes in reverse is just wrong. It's one of those things that should immediately pop out as "feels wrong" in interaction design.

The reverse steering seems correct, maybe you could elaborate on what you’d change. It is difficult, because it’s reversed, but that’s what happens when you drive real cars in reverse.

Re: Bruno Simon – 3D Curriculum

#36
post #3

This is amazing! Does anyone have any similar sites? I really enjoyed this.

Does anyone have any _aphysical_ 3D sites? Or videos, sketches, inspirations, whatever?

I'm focused on HMDs and DIY shutter/anaglyph/wiggle 3D and hand tracking above laptop keyboard. For non-novice professional GUIs, why simulate the physical world? That's a big bag of restrictions, unlikely to align well with desired domain affordances. It feels skeuomorphic - nice for onboarding novices, but generally not where you want to end up. But with VR currently focused on gaming and presenting the physical world, and AR on onboarding and reality overlays, there's not a lot of inspiration around for 3D UI design where the "R" isn't a priority.

Re: Bruno Simon – 3D Curriculum

#37
post #34

Fantastic. Im thinking about building something which will help me to get better job, but Im jus Machine Learning Guy... Its a long way from me to the front end.

This comment is kind of funny to me, because I know a number of FE devs who share the same sentiment but with reverse trajectory.

Re: Bruno Simon – 3D Curriculum

#38
Aw. That reminds me of the days when Adobe/Macromedia licensed the Havok physics engine and put in Shockwave. For a year or two, about 15 years ago, you could do this in Shockwave on the web. But Adobe dropped the Havok license and took out the physics engine.
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