Bruno Simon – 3D Curriculum
11–20 of 46 posts
Re: Bruno Simon – 3D Curriculum
#12Re: Bruno Simon – 3D Curriculum
#13Re: Bruno Simon – 3D Curriculum
#14Runs at 1 FPS on my laptop. The web and browser truely is the future!
Re: Bruno Simon – 3D Curriculum
#15Re: Bruno Simon – 3D Curriculum
#16Runs at 1 FPS on my laptop. The web and browser truely is the future!
Your laptop sucks, man.
Re: Bruno Simon – 3D Curriculum
#17Runs at 1 FPS on my laptop. The web and browser truely is the future!
Weird, it runs at 15fps on my phone, and is not even one of the expensive ones (moto G6 play)
A given device (such as what I'm typing this on) might have an Intel integrated GPU, a discrete GPU, and depending on the system configuration run the same content at 1fps, 30fps, or 120fps.
I'm currently doing multiplayer WebGL games, and compatibility is not a very fun aspect of it.
Re: Bruno Simon – 3D Curriculum
#18Re: Bruno Simon – 3D Curriculum
#19What's the technology stack?
Re: Bruno Simon – 3D Curriculum
#20Earlier quoted context omitted.
Weird, it runs at 15fps on my phone, and is not even one of the expensive ones (moto G6 play)
If something runs horribly in WebGL, it's likely fallen back to software rendering. Device driver versions are routinely blacklisted (and occasionally entire product SKUs), I think usually for security reasons. A given device (such as what I'm typing this on) might have an Intel integrated GPU, a discrete GPU, and depending on the system configuration run the same content at 1fps, 30fps, or 120fps. I'm currently doin…
It is always hit and miss regarding hardware 3D acceleration.