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We are leaving the Apple App Store and all its problems

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Re: We are leaving the Apple App Store and all its problems

#192
post #168
post #7

Actually; now that I think about it, from a user perspective I also really dislike the App Store. I used to _love_ it, I would check weekly for new things, maybe there was some new shiny (often beautiful) program to do something really well. The experience was on the 'better than passable' side, nobodies favourite interface maybe, but certainly not terrible. But I actually avoid the App Store these days, both on MacO…

> I also really dislike the App Store. [...] I used to _love_ it, I would check weekly for new things I used to do this too, and like you, I've now grown to really dislike it. My reason is different, though: the App Store app has _plummeted_ in quality. It's now so hard to use, I don't bother using it. 1. The UI is all over the place. Some UI controls cause pages to swipe up from the bottom. Some cause pages to swipe…

The new Mac App Store’s design process is a complete mystery to me: it seems really weird how Apple managed to take a web view-based app, convert it into Cocoa, and somehow make it significantly worse at fitting into the platform.

Re: We are leaving the Apple App Store and all its problems

#193
post #63

Earlier quoted context omitted.

Apple constantly deprecates and removes APIs and features. Some significant examples that require rewriting and retesting a lot of code: Objective-C garbage collection, QTKit, WebView. Dealing with all that in many cases takes more resources than introducing new features, but, just like you, people expect free compatibility updates.

No, the churn rate is super-low. GC was introduced ten years ago and finally killed this year. QTKit was introduced sixteen years ago and also killed this year. WebView I believe still works! The deprecation cycle is a decade or more, and in every case there's a paved migration path (GC->ARC, QTKit->AV Foundation, WebView is trickier but for good technical reasons). This strategy and timeframe seems eminently respons…

WebView → WKWebView?

Re: We are leaving the Apple App Store and all its problems

#195

Earlier quoted context omitted.

You could create two versions, one crippled for the app store and another that you actively market. There is no point giving Apple 30% if you are finding the customers yourself.

You’re not allowed to create a crippled or discounted version per the App Store rules. You are allowed to make the same version available elsewhere and pocket the margins. This is what BBEdit has been doing for many years for example.

I know a number of apps that sell both on and off the App Store and cripple the latter. Where does it say this is against the rules?

Re: We are leaving the Apple App Store and all its problems

#196

Earlier quoted context omitted.

The N95 sold more units than the original iPhone.

And the iPhone is still around, whereas Symbian isn't. Possibly proving that iOS (and the hardware it runs on) was what consumers wanted in the mid-2000's and onward?

Had Elop not destroyed Symbian business, history would have taken a different path, nothing to do with iOS.

https://insights.dice.com/2013/09/25/a-timely-revision-of-el...

Symbian with Qt was already on the right path to win the hearts of many developers.

Re: We are leaving the Apple App Store and all its problems

#197
post #171
post #92

Earlier quoted context omitted.

Where the future is also sandboxed and they would need to rewrite the applications from scratch?

> Where the future is also sandboxed Judging from Windows Store/UWP/etc acceptance, it doesn't really seem much of a future. > they would need to rewrite the applications from scratch Nah, this is never going to happen with Windows. The worst you can expect is to not get any new features, but even with base Win32 you have enough functionality to build on top of it anything you want (and/or use 3rd party libraries tha…

Sure it has a future, that is the whole point of the MSIX move, sandboxing for Win32 and UWP, regardless of the store.

I mean re-writing from Cocoa into Windows.

Re: We are leaving the Apple App Store and all its problems

#198
post #44

Earlier quoted context omitted.

If they want to sell them on Catalina and newer devices they surely need to follow similar steps anyway, while paying for infrastructure themselves. https://developer.apple.com/news/?id=09032019a

You don’t have to have a paid developer account for app signing, your app is never reviewed by a human, and Apple doesn’t get a cut of your app sales. So how is it “similar”?

> Please note that you must be the Account Holder of your development team in the Apple Developer Program.

https://developer.apple.com/developer-id/

> You can only notarize apps that you sign with a Developer ID certificate. If you use any other certificate—like a Mac App Distribution certificate, or a self-signed certificate—notarization fails

https://developer.apple.com/documentation/security/notarizin...

That similar.

Re: We are leaving the Apple App Store and all its problems

#199
post #197
post #171

Earlier quoted context omitted.

> Where the future is also sandboxed Judging from Windows Store/UWP/etc acceptance, it doesn't really seem much of a future. > they would need to rewrite the applications from scratch Nah, this is never going to happen with Windows. The worst you can expect is to not get any new features, but even with base Win32 you have enough functionality to build on top of it anything you want (and/or use 3rd party libraries tha…

Sure it has a future, that is the whole point of the MSIX move, sandboxing for Win32 and UWP, regardless of the store. I mean re-writing from Cocoa into Windows.

It might be some future for niche/specific uses, but i'm certain the current model of downloading an installer for applications and games or having a (non-sandboxed) downloader like Steam, Galaxy, Origin, EGS, etc will remain the most common by far.

Unless Microsoft tries to force that, but they'll certainly face a lot of resistance and with their apparent coupling of Windows Store with the sandboxing model they could face antitrust issues that would dwarf the IE vs Netscape case of the 90s as there are way more money and businesses involved nowadays (and of course Valve/Steam waving their Linux support all over MS' face :-P - that story has calmed down now but consider how many companies flared up just because of the idea that MS could potentially lock down Windows with Win8).

Re: We are leaving the Apple App Store and all its problems

#200

> Apple takes 30% and that is not sustainable to run a company and pay salleries Oh, guess what? Apple also has to run a company and pay salaries. Who would've thought?

30% is egregious. It's what I hate about Google/Apple/Amazon and why I've always refused to buy music from their services. Bandcamp charges 10~15%. Buy a CD directly from a band at a show and they pocket most of that money.

Apple is one of the largest companies in the world. They've done so with bullshit like this and I wish people would stop supporting this broken business model.

https://informationisbeautiful.net/visualizations/how-much-d...

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