Real time raytracing
Can you elaborate? I’m not familiar with the current state of graphics research. Can a high end GPU today do this, and if not, how far are the fastest high-quality algorithms from realtime today?
http://www.realtimerendering.com/raytracinggems/unofficial_R... [33MB PDF]
It sheds light on some ray tracing techniques with the focus on the new RTX API with DirectX12
Real time rendering portal page generally my goto for checking out new stuff in graphics and now they have a Raytracing section https://www.realtimerendering.com/raytracing.html
I am on phone right now, and will try to put more material as soon as I get back to my workstation!
Edit: Courtesy Onion2k