Earlier quoted context omitted.
It's still new and exciting when you're 2. I don't think you're unlearning loving the tedious. Things are just not tedious at that point, but fun, novel, and optional. If she didn't want to scrub the shower, she wouldn't. But we have to do it.
Oh no, little kids absolutely love familiar, boring, repetitive things. They also like routine a lot and can get upset when given too much choice. Look at how often toddlers want to re-watch the same cartoon over and over.
Coffee Is Hard
201–210 of 232 posts
Re: Coffee Is Hard
#202Couldn't be more wrong.
Re: Coffee Is Hard
#203Earlier quoted context omitted.
> If I was Sisyphus and got the boulder to the top, I would push it back down myself. I'm really loving this quote, definitely using it at some point.
In all fairness I think I first heard it here. https://youtu.be/7qNGWjDzxpQ
Re: Coffee Is Hard
#204I still regret that I was never able to finish any of those games. Leisure Suit Larry, Police Quest, Space Quest and others. I poured hours into them and never got to the end. The worst was Kings Quest V. I really wanted to get that one, but I'm still left with not much more than regret, guilt and anger.
We did eventually beat it after much trial and error, but only with the help of a cheat sheet she had printed off :) I do remember it being brutally hard.
Re: Coffee Is Hard
#205Earlier quoted context omitted.
If you want to create a game you could go with GameMaker or Construct 2 or Adventure Game Studio (if you want an adventure game like SQ1 that he's describing). These are applications that provide you with an interface you can interact with, along with an associated programming language in order to make things happen. So you can draw levels and place objects with your mouse, and then make them move with a script. Game…
Nuclear Throne is the best example of a solid game made in Game Maker that comes to my mind. Looks like Spelunky, Undertale, and Hyper Light Drifter were as well.
Re: Coffee Is Hard
#206Earlier quoted context omitted.
She may also be a deranged and unrepentant child abuser who uses whatever societal approval is thrown her way to justify and escalate her abuse. There’s simply no way to know.
sure, but taking one assumption is to approach from a position of harsh condemnation and the other is to approach from a position of possible forgiveness.
Re: Coffee Is Hard
#207Earlier quoted context omitted.
Just give them a different spoon with their morning porridge and watch the drama unfold :D
Just finished bath time with new toys...I didn’t think the old, mouldy, janky beyond repair toys would be missed. Oh boy, was I wrong.
Re: Coffee Is Hard
#208Earlier quoted context omitted.
The horrifying aspect of Sisyphus is that he is doomed to do it for all eternity. Whereas we have only a limited time to cherish or despise every carpet vacuumed until we die. I believe that we transcend the mundane every time we embrace it and truly live it instead of wishing desperately to be doing something else.
I leave Sisyphus at the foot of the mountain. One always finds one's burden again. But Sisyphus teaches the higher fidelity that negates the gods and raises rocks. He too concludes that all is well. This universe henceforth without a master seems to him neither sterile nor futile. Each atom of that stone, each mineral flake of that night-filled mountain, in itself, forms a world. The struggle itself toward the height…
Re: Coffee Is Hard
#209I really like this guy's writing and am grateful that he shared some of the coding challenges. I'd really like to be able to program games like this, and while I'm not a programmer, I'd like to learn how. In TFA he shares some of the code to check the coffee "state": >'LOOK AT COFFEE MAKER': () => { if( State.scene.state.coffeedrunk ) { return "The coffee maker has done its job and mercifully drained the last life ou…
Not sure why this isn't handled in some kind of data-driven way, rather than a bunch of one off code. The truth is, the author is coding an irrational and illogical system, and what this is basically is a big old set of special cases. But then keep in mind the whole piece is satire.
I would turn the question around on you: why would you put this in data? If you have too much boilerplate, just refactor your code.
Re: Coffee Is Hard
#210Adventure game frustration was solved, and used to make some classics. https://grumpygamer.com/puzzle_dependency_charts some adventure game puzzles became way too obtuse to be fun. https://www.oldmanmurray.com/features/77.html