Earlier quoted context omitted.
At the risk of sounding hippie, "tedious" and "boring" are emotional reactions to the chores, and not attributable to the chores themselves. We don't have to do that. "Everything in life is miraculous. It rests within the power of each of us to awaken from a dragging nightmare of life made up of unimportant tasks and tedious useless little habits to see life as it really is, and to rejoice in its exquisite wonderfuln…
Not to sound too much like a hippie, either, but I learned (actually after having a kid as well) that when people talked about enjoying the ride, that's what they were talking about - the tedious stuff. I always assumed it meant travel more and look for adventure, but I have come to understand that 'enjoying the ride' in your life, not always just pursuing some next thing is about enjoying the tedium. Some of my favo…
Coffee Is Hard
51–60 of 232 posts
Re: Coffee Is Hard
#52As a geek and a fan of 80s-90s PC games (not just Sierra but also LucasArts adventure games and so on), this was a super entertaining read on its own; but I also enjoyed some of these insights about life in general from it: > Living is mostly a series of repetitive and unrelated tasks. It makes sense that the most tedious things to code are the tedious things that just have to be done. There are no life lessons or gy…
At the risk of sounding hippie, "tedious" and "boring" are emotional reactions to the chores, and not attributable to the chores themselves. We don't have to do that. "Everything in life is miraculous. It rests within the power of each of us to awaken from a dragging nightmare of life made up of unimportant tasks and tedious useless little habits to see life as it really is, and to rejoice in its exquisite wonderfuln…
Re: Coffee Is Hard
#53As an example of one of the more notorious puzzles in the Sierra games of yesteryear, in Space Quest, you have a sand skimmer (think Luke's sand speeder). When you get to where you are going, you need to sell it for money. If you get out without removing your keys, it is stolen. Then someone offers you enough money to continue on in the game. If you say yes, then much later in the game you die because you don't have…
Having played most of the Sierra and LucasArts games when I was much younger, I feel, though cannot confirm, that there was a shift in these kinds of games such that you couldn't actually progress too far beyond a fail state. That is, by about Space Quest II or III, you could still take an action that would lead to your death within a minute or so, but you could no longer take actions that would lead you to dying/bei…
My understanding is that Sierra was intending to be more fair as time went on, but they had a bias against playtesting so there were still some big goofs that got through.
I think all of the first 5 KQ games had ways to lose items that would later be needed to win.
KQ VI had a branching path and if you picked the "easy" branch you were unlikely to end up in a very unwinnable state, but there was no indication at the time of the branch that you were doing so (IIRC you were about to be burned alive and you could either use some maid's clothes to put out the fire, destroying the clothes, or cast a spell that required boiling some water, using up some component). With a hint-book it took me several attempts to make it through the "hard" path.
Re: Coffee Is Hard
#54Amped to see Still Drinking on HN again. If you enjoy devouring this guys writing, buy his book, “And Then I Thought I Was A Fish” (I think it’s the “novel” he references the game being based on?). I really really liked it. Link at the bottom of the original post. The other book is just a collection of blog posts. It’s /okay/. But I really really liked ATITIWAF. The kind of book that makes you want to try your hand a…
I would also recommend his story about acid to anyone https://www.stilldrinking.org/the-episode-part-1
Re: Coffee Is Hard
#55Specifically, if you draw the trend line on the size and price of kuka/fanuc/abb robot arms, and you put UR's models in there for today, we are really only 3 - 5 years away from you having a robot arm sitting on your kitchen counter that you can script to make your coffee for you.
So all of these bugs will become real :)
Re: Coffee Is Hard
#56This reminds me of Scribblenauts. There was an interview with one of the devs at the E3 before it was released and he discussed how much time went into the game simply to pad the internal "dictionary" and conjure up not just things, but also make sure that those things could interact with other things (e.g. "bread" should be able to interact with "toaster" to make "toast"). I don't remember if it was the dev talking…
I always thought that game must have an incredible ontology underneath it that would be amazingly useful to other ventures... I also recall playing it and, at a certain point, realizing that I was stubbornly uncreative in using the variety of options available to me. In retrospect maybe that wasn’t true, and the game managed the massive potential for variance by condensing things into smaller buckets. Either way thos…
https://gamasutra.com/view/news/300313/Scribblenauts_dev_sha...
Re: Coffee Is Hard
#57Earlier quoted context omitted.
At the risk of sounding hippie, "tedious" and "boring" are emotional reactions to the chores, and not attributable to the chores themselves. We don't have to do that. "Everything in life is miraculous. It rests within the power of each of us to awaken from a dragging nightmare of life made up of unimportant tasks and tedious useless little habits to see life as it really is, and to rejoice in its exquisite wonderfuln…
Not to sound too much like a hippie, either, but I learned (actually after having a kid as well) that when people talked about enjoying the ride, that's what they were talking about - the tedious stuff. I always assumed it meant travel more and look for adventure, but I have come to understand that 'enjoying the ride' in your life, not always just pursuing some next thing is about enjoying the tedium. Some of my favo…
Tedious: too long, slow, or dull; tiresome or monotonous.
"Too" long as in "longer than I'd like." Tiresome. Monotonous. Those sound like the opposite of enjoying the ride to me!
Re: Coffee Is Hard
#58As a geek and a fan of 80s-90s PC games (not just Sierra but also LucasArts adventure games and so on), this was a super entertaining read on its own; but I also enjoyed some of these insights about life in general from it: > Living is mostly a series of repetitive and unrelated tasks. It makes sense that the most tedious things to code are the tedious things that just have to be done. There are no life lessons or gy…
> The hard parts of of life are driving to work, eating properly, flossing, .... I disagree. Those are simple rituals that makes life enjoyable too. For instance, I know that after flossing, I'm good to go to bed. Or I know when I'm driving my car that I won't get interrupted and I can wander with my thoughts.
The afternoon commute with the traffic jams, buses packed with students, noise... nope, never missed that.
Re: Coffee Is Hard
#59Earlier quoted context omitted.
Not to sound too much like a hippie, either, but I learned (actually after having a kid as well) that when people talked about enjoying the ride, that's what they were talking about - the tedious stuff. I always assumed it meant travel more and look for adventure, but I have come to understand that 'enjoying the ride' in your life, not always just pursuing some next thing is about enjoying the tedium. Some of my favo…
Sisyphus may disagree. :) * https://en.wikipedia.org/wiki/Sisyphus
I'm going to die eventually, so is it futile to exercise everyday, to learn, to try and be a better person? I don't think so, but all of those things are journeys that never end and require many mundane tasks.
Re: Coffee Is Hard
#60Earlier quoted context omitted.
At the risk of sounding hippie, "tedious" and "boring" are emotional reactions to the chores, and not attributable to the chores themselves. We don't have to do that. "Everything in life is miraculous. It rests within the power of each of us to awaken from a dragging nightmare of life made up of unimportant tasks and tedious useless little habits to see life as it really is, and to rejoice in its exquisite wonderfuln…
I agree with your point that it's all about perspective, but you can easily spin it negatively. "Life is suffering" -Buddha "Tedium is the worst pain" -Grendel I realize that first quote is meant to be encouraging, but you can take it at face value to mean what it is: most of life sucks. Pessimism and optimism are choices we make on how to interpret reality based on our experiences. This might sound like some feel-go…
He did say that we turn much of life into suffering by our unwise reaction to it.