Bazel 1.0
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Bazel 1.0
1–10 of 204 posts
Re: Bazel 1.0
#2I'm going to stick with using make to glue together whatever tools I need for my build and test processes.
Edit: -5 in under 10m. And yet I didn't even say anything remotely controversial or normative. Fantastic.
Re: Bazel 1.0
#3Re: Bazel 1.0
#4Because I have a twisted fascination with controversy and tribalism on HN, here's a little red meat: I'm going to stick with using make to glue together whatever tools I need for my build and test processes. Edit: -5 in under 10m. And yet I didn't even say anything remotely controversial or normative. Fantastic.
Re: Bazel 1.0
#5Because I have a twisted fascination with controversy and tribalism on HN, here's a little red meat: I'm going to stick with using make to glue together whatever tools I need for my build and test processes. Edit: -5 in under 10m. And yet I didn't even say anything remotely controversial or normative. Fantastic.
If you'd phrased it as "meh, I like make" you'd probably have half a dozen upvotes from the minimalists.
Re: Bazel 1.0
#6Solution: Design a simple, straightforward build tool.
Problem: There are N+1 confusing build systems with arcane rules.
Re: Bazel 1.0
#7Problem: There are N confusing build systems with arcane rules and you just want to compile your program. Solution: Design a simple, straightforward build tool. Problem: There are N+1 confusing build systems with arcane rules.
Re: Bazel 1.0
#8Re: Bazel 1.0
#9Problem: There are N confusing build systems with arcane rules and you just want to compile your program. Solution: Design a simple, straightforward build tool. Problem: There are N+1 confusing build systems with arcane rules.
Re: Bazel 1.0
#10Problem: There are N confusing build systems with arcane rules and you just want to compile your program. Solution: Design a simple, straightforward build tool. Problem: There are N+1 confusing build systems with arcane rules.
I’m happy to see people inventing new build systems, programming languages, game engines, ORMs, or anything else where the conventional wisdom is to use the existing tools. It may be crazy optimistic but we need people to keep these skill sets alive.