Earlier quoted context omitted.
Disclaimer: I'm an old git. I think you have deftly described a bigger problem, as the whole industry gets more and more sophisticated and complex. The barrier for entry is so high now that I think it stifles young people's interest too quickly. The great thing about Flash was the developer tool. Part animation studio, part simple programming IDE. It was a great balance. Maybe there is a place in the market for frame…
There are options, at least if you want something to begin coding with; they're just a bit hard to find for the layperson that isn't following developer news. For example, apps that run directly on mobile platforms (specifically, ones that don't need to connect to the 'cloud' to do their compiling): - For iOS: Codea [1] (Lua), Continuous [2] (.NET), Swift Playgrounds [3] (Swift), Play.js [4] (Node.js + React Native)…
It’s an incredibly powerful and easy to use game/interactive-app maker that can export packaged programs to Windows, OSX, Linux, and HTML5, then with additional licensing/fees to game consoles.
It has a drag-and-drop mode for absolute beginners that can let someone with zero experience be creating simple games in their first weekend playing with it.
Then it has GML mode which is their programming language with excellent documentation and a decent community cranking out tutorials and guides, which has put out some seriously legit indie games such as Red Strings Club, Hyperlight Drifter, and Hotline Miami.
It’s also not just for games. It’s great for making interactive stories (I’ve made interactive kids books with it), HTML5 demos and interfaces, 2D physics demos, and even does basic 3D stuff.
(Not affiliated just a big fan and use it extensively).