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Flash Is Responsible for the Internet's Most Creative Era

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Re: Flash Is Responsible for the Internet's Most Creative Era

#152
post #16

I had a formative experience with Flash as a middle schooler. I loved Albino Blacksheep, Newgrounds, etc. I thought the videos were hilarious and the stick-figure-style animation was approachable. So I acquired Flash, and I was blown away by how easy it was to create these silly animations. Automatic tweening was a miracle to me. Since then I've done a lot of video editing with different tools, but I still think back…

Disclaimer: I'm an old git. I think you have deftly described a bigger problem, as the whole industry gets more and more sophisticated and complex. The barrier for entry is so high now that I think it stifles young people's interest too quickly. The great thing about Flash was the developer tool. Part animation studio, part simple programming IDE. It was a great balance. Maybe there is a place in the market for frame…

>> Maybe there is a place in the market for framework to implement a flash-a-like in a HTML5 Canvas?

If by "framework" you mean "easy to use tool" then I agree.

Programmers are often the last people who should design tools - they dont bat an eye at having to edit a config file, tweak settings, install plugins, manage dependencies, run a compiler or other batch processing tool.

Re: Flash Is Responsible for the Internet's Most Creative Era

#153
post #144
post #16

I had a formative experience with Flash as a middle schooler. I loved Albino Blacksheep, Newgrounds, etc. I thought the videos were hilarious and the stick-figure-style animation was approachable. So I acquired Flash, and I was blown away by how easy it was to create these silly animations. Automatic tweening was a miracle to me. Since then I've done a lot of video editing with different tools, but I still think back…

I didn't know anyone else knew albino black sheep. Browing miniclip and playing flash games was the peak of middle school for me

...I can't tell if you're being hyperbolic or what. It was incredibly popular, and I'd suspect most US-based HN users are familiar with it.

Re: Flash Is Responsible for the Internet's Most Creative Era

#154
post #27

Earlier quoted context omitted.

I'm not familiar with red5 but it seems that webRTC does a decent job on video and text chat with the browser doing the heavy lifting in terms of encryption and permissions. Am I missing something?

You can set up red5 in a few minutes, at most hours. Replicating a similar setup with something like Janus is a lot more complicated, and there is no HTML5 equivalent Plus webrtc is proving to be a resource hog every time, and a lot more complicated to set up in an app (separate media / data stream etc). flash/red5 works literally out of the package.

I'm not asking what webRTC does worse - obviously it's going to improve over time, I'm asking what it can't do that flash can.

Re: Flash Is Responsible for the Internet's Most Creative Era

#155
post #92

Earlier quoted context omitted.

Flash died because of Apple, and before Adboe bought Macromedia, it was an incredibly small runtime; way better than Java at very specific forms of 3D rendering. Old Flash can be upscaled to 4k. A youtube video is pre-rendered and stuck at that resolution forever.

> Flash died because of Apple Hehe. Not really. Jobs may have put one nail in the coffin, but Adobe killed flash. And flash was already dying because of abusive ads and HTML5 before Apple said anything. Here’s one of the Flash developers backing that up: https://m.slashdot.org/story/324267

Can confirm. I was doing flash game development when flash "died." One of the guys I worked with created the Flex compiler. He told me Adobe had a seriously bad combination of brain drain and code ossification. The motto on the flash team was "don't break the internet."

For years, they were terrified of making any changes, especially ones that might break backward compatibility. This lack of ability to change anything meant their brightest never stuck around very long. This only made those who were left even more terrified to make any changes because the institutional knowledge was gone. It's a vicious cycle.

By the time they realized they had to make serious changes and started work on stage3d, they didn't have the expertise necessary to pull it off.

Re: Flash Is Responsible for the Internet's Most Creative Era

#156

Earlier quoted context omitted.

> web as a whole has grown up and changed eh, no it hasnt, and even if it did it would have nothing to do with flash. Flash was a great domain-specific tool for somthing that is significantly more cumbersome to write (and difficult to debug, and less wysiwyg) in canvas. Plus technology is supposed to move forward and 20 years is a geologic timespan in internet years. We expected to have much, much better tools by now…

Again, the issue isn't the lack of tools. It's the lack of interest. Making games is easier than ever with Unity, yet people don't spend all day playing random small Unity games. We have limited time, and as the types of entertainment increase, we have less and less to spend on small silly things like Flash games. Back then, a Flash game was the epitome of web entertainment. Now, we have thousands of amazing Youtube…

Unity is not a particularly lightweight thing, and flash wasn't just for games. Its main use was animations / banners and video .

> If you were to give people the same flash games now, they'd find them ridiculously lame.

Some of the most popular social games are like farmville, or some poker games. those are really equivalent of flash

Re: Flash Is Responsible for the Internet's Most Creative Era

#158

The bad thing about being "creative" on the web is it not being obvious how to use your site. I remember back in the day a lot of website using Flash only that were like this.

Flash developers were responsible for a lot of heinous interface experiences that informed every rule of good UI and resource efficiency.

Re: Flash Is Responsible for the Internet's Most Creative Era

#159

Flash sites were creative, in that they were occasionally built by people with amazing talent and great skill. Most of the time, though, Flash was the multimedia CD-ROM of the web. Flash was an extension shoehorned in, didn't feel like the rest of the web, and didn't deeply integrate with the browsing experience. Flash content was an alien rectangle, a wormhole into a strange dimension, where a mouse click would ofte…

I couldn't stand the lack of bookmarking, history, back and forward buttons, the use of sounds and music, and lack of ability to view source.

Re: Flash Is Responsible for the Internet's Most Creative Era

#160
post #27

Earlier quoted context omitted.

You can set up red5 in a few minutes, at most hours. Replicating a similar setup with something like Janus is a lot more complicated, and there is no HTML5 equivalent Plus webrtc is proving to be a resource hog every time, and a lot more complicated to set up in an app (separate media / data stream etc). flash/red5 works literally out of the package.

I'm not asking what webRTC does worse - obviously it's going to improve over time, I'm asking what it can't do that flash can.

that misses the point. If its slow and laggy, user is not going to use it and laptops are going to become portable heaters. This is exactly what webRTC does

> obviously it's going to improve over time

When? webrtc is like 10 years old. How long we have to wait to go back to 1999?

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