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Flash Is Responsible for the Internet's Most Creative Era

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Re: Flash Is Responsible for the Internet's Most Creative Era

#81

Nobody has mentioned Youtube using Flash initially to create the experience of ‘it just works.’ We had RealPlayer, Quicktime, and others, but video on the web was rather difficult.

HLS DASH are never going to be as simple as RTMP was with flash. It "just worked" in a way the internet just doesn't anymore.

Re: Flash Is Responsible for the Internet's Most Creative Era

#84

I really think from a business perspective Adobe bungled just about everything with Flash. When the tide was turning against them with the rise of iOS, they should have full open sourced Flash player and made the authoring tools free to use, and encourage competing authoring tools. Flash would likely have then been on a track towards full standardization and native support in browsers. Adobe's authoring tools would l…

What Adobe destroyed is the community existing around Macromedia products. It was just unprecedented to my knowledge. Most Macromedia solutions were extremely easy to use AND improve via plugins. You could use Javascript to easily create add-ons for Flash, or Fireworks, or Dreamweaver and there was that "community" aspect that did not exist with Adobe product.

And then Macromedia got "Eloped"...

It's crazy how Adobe never leveraged that community and just pissed everybody off then it died out...

There was also that kind of "friendly" competition where teams add to come up with the most bad ass interactive experience and brands had huge budgets to promote this or that product. It was an healthy relationship between marketing and creativity. Everybody even now, remember at least some Flash websites. "2advanced" anybody? Who remembers the design of the web sites they visit today? It's all the same.

Obviously at some point, Flash ads became a nuisance, and mobile kind of killed it in the browser...

> Flash would likely have then been on a track towards full standardization and native support in browsers.

Unfortunately no, because TC39 rejected Ecmascript 4. Ironically, Microsoft who is responsible for Typescript is to blame for that. Because they had their own solution "Silverlight", it was short-sighted.

Re: Flash Is Responsible for the Internet's Most Creative Era

#85
post #4

Removing Flash from the web was done with good intentions. It was a propitiatory system plagued with security holes. Instead of replacing it with similarly capable open standards, we've got a propitiatory Encrypted Media Extensions (EME), flaky HTML5 calls that differ between browsers, and webassembly. It's a shame that HTML5 never really reached the ability of flash. And it's also a shame that Adobe didn't simply re…

Flash died because of Apple, and before Adboe bought Macromedia, it was an incredibly small runtime; way better than Java at very specific forms of 3D rendering. Old Flash can be upscaled to 4k. A youtube video is pre-rendered and stuck at that resolution forever.

"Flash died with good intentions" is false. Flash died because it was the perfect tool for making mobile content, if not for the fact that it was sluggish on early iphone hardware. If Apple worked with Adobe to optimize flash for mobile, it would still be alive and well today. Instead Jobs decided business wise he could lock devs into developing native apps in the iOS ecosystem, scapegoat performance and security for the ban, and gain a competitive advantage at the same time.

Re: Flash Is Responsible for the Internet's Most Creative Era

#86

I was never a Flash developer, but I certainly admired it in its prime. The early versions could be installed simply by putting a 47kb DLL in the plugins directory, and in a time well before the HTML canvas or JavaScript with good performance, this brought dead web pages to life in a way that was very portable across browsers and operating systems. It was much better (lighter, simpler, quicker to load) than Java appl…

Something that's not easy to appreciate about Flash if you weren't there is that it is the first tool that really put multimedia interactivity within reach of non-devs -- and, almost gratuitously, made it dirt simple to distribute your creation at the same time. A tech-savvy artist, who would previously have needed a handful of devs and a publishing company to get a fun toy to a few hundred users, could suddenly buil…

Disclaimer: old timer

As someone who wrote a complete 3d modeller for a game, including animation, even before 3dsmax was a thing, I was surprised when a few years later (10+) I saw how easy the Flash UI was to understand, especially the way keyfames were added. The UX was rather extraordinary. Unfortunately even at that time (early iPhone) because Flash was so synonymous with security flaws, I would regularly uninstall it. Since then, I've yet to see a solution that's as easy to use and doesn't have some kind of vendor lock in (like Flash did). Maybe I haven't looked hard enough tho.

As much as I personally disliked the artistic Flash- only sites at the time, hindsight shows that they were rather invaluable. We lost a lot of diversity when Apple killed it off.

Re: Flash Is Responsible for the Internet's Most Creative Era

#87
post #4

Removing Flash from the web was done with good intentions. It was a propitiatory system plagued with security holes. Instead of replacing it with similarly capable open standards, we've got a propitiatory Encrypted Media Extensions (EME), flaky HTML5 calls that differ between browsers, and webassembly. It's a shame that HTML5 never really reached the ability of flash. And it's also a shame that Adobe didn't simply re…

This comment is pretty misleading. The parts you complain about have little to do with what made Flash a creative sandbox. The parts that do matter have long been replaced with Canvas/WebGL. But the web as a whole has changed. Just like we don't have as many fun quirky geocities-like websites. The issue isn't the lack of Flash, it's that the web as a whole has grown up and changed.

>Just like we don't have as many fun quirky geocities-like websites. The issue isn't the lack of Flash, it's that the web as a whole has grown up and changed.

We have tons of memes uploaded each day, with crude animations, that could have been 10x easier with flash...

Re: Flash Is Responsible for the Internet's Most Creative Era

#88
post #16

I had a formative experience with Flash as a middle schooler. I loved Albino Blacksheep, Newgrounds, etc. I thought the videos were hilarious and the stick-figure-style animation was approachable. So I acquired Flash, and I was blown away by how easy it was to create these silly animations. Automatic tweening was a miracle to me. Since then I've done a lot of video editing with different tools, but I still think back…

Disclaimer: I'm an old git. I think you have deftly described a bigger problem, as the whole industry gets more and more sophisticated and complex. The barrier for entry is so high now that I think it stifles young people's interest too quickly. The great thing about Flash was the developer tool. Part animation studio, part simple programming IDE. It was a great balance. Maybe there is a place in the market for frame…

Wickeditor is meant to be something like that: https://www.wickeditor.com/#/

Re: Flash Is Responsible for the Internet's Most Creative Era

#89
post #4

Removing Flash from the web was done with good intentions. It was a propitiatory system plagued with security holes. Instead of replacing it with similarly capable open standards, we've got a propitiatory Encrypted Media Extensions (EME), flaky HTML5 calls that differ between browsers, and webassembly. It's a shame that HTML5 never really reached the ability of flash. And it's also a shame that Adobe didn't simply re…

What can flash do that modern browsers can't?

The important bits of Flash were not so much the capabilities of the player but the tooling to be creative. Flash found so many niches from animation, games, applications, being embedded for UI rendering and on because it provided an agnostic tool to make all these things in, really easily.

In terms of capabilities though there was much less worry about compatibility.

Re: Flash Is Responsible for the Internet's Most Creative Era

#90
post #4

Removing Flash from the web was done with good intentions. It was a propitiatory system plagued with security holes. Instead of replacing it with similarly capable open standards, we've got a propitiatory Encrypted Media Extensions (EME), flaky HTML5 calls that differ between browsers, and webassembly. It's a shame that HTML5 never really reached the ability of flash. And it's also a shame that Adobe didn't simply re…

Flash died because of Apple, and before Adboe bought Macromedia, it was an incredibly small runtime; way better than Java at very specific forms of 3D rendering. Old Flash can be upscaled to 4k. A youtube video is pre-rendered and stuck at that resolution forever.

I hear this a lot, but where was the Android or BlackBerry or Windows phone that ran Flash acceptably fast, and without weekly security holes?

Mobile killed Flash. It was a poorly implemented technology which was acceptable only during the era where electric power was unlimited, and people were in the habit of frequent reboots to update their OS anyway.

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